Dev Test #2: Samus’ Back Dash & Frost Kick | Metroidvania SotN
monkilabs
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Dev Test #2: Samus’ Back Dash & Frost Kick | Metroidvania SotN
3 441 просмотр · 7 дн. назад
monkilabs
1,25 тыс. подписчиков
3 441 просмотр · 7 дн. назад
Dev test #2 of Metroidvania: Symphony of the Night, a fan mod in development that puts Samus (Super Metroid) in Castlevania: Symphony of the Night on PS1.
This one is about how Samus moves. Two new moves: the Back Dash, a quick backflip on the ground (the reward for beating Slogra & Gaibon), and the Frost Kick, a mid-air kick off an ice pillar she raises in front of her. Then the combos: Back Dash into the Morph Ball, Frost Kick after a Grapple swing, Frost Kick while boosting (the Speed Booster keeps going), the boosted mockball, and both moves in real SotN boss fights against Slogra & Gaibon, Olrox and Granfaloon.
Subscribe for future progress-open demo coming soon.
0:00 Intro
0:10 Back Dash
0:21 Back Dash into the Morph Ball
0:31 Back Dash vs Slogra & Gaibon
0:45 Frost Kick
0:56 Grapple + Frost Kick
1:08 Frost Kick vs Olrox
1:20 Boost + Frost Kick, boosted mockball
1:38 Frost Kick vs Granfaloon
Non-commercial fan project. Not affiliated with, endorsed or sponsored by Konami or Nintendo. Castlevania is a trademark of Konami; Metroid is a trademark of Nintendo.
-------------------------------------AI disclaimer-------------------------------
I don't want to mislead anyone about how this project is made. I use AI to speed up the coding, which lets me move fast as a solo developer. I review, test and ship all the generated code myself. I teach Python and C and do research at a university for a living, so while I'm not an expert in this kind of project, I'm learning a lot by working within the limits of the PS1 hardware.
Apart from the code, NO generative AI tools are used for the game's music, sound, sprites or art. Most of it is tweaked from the original source material, and the completely new parts were drawn or recorded by me (I'm not a 16-bit artist, so I'm doing the best I can).
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This project wouldn't be possible without the amazing work of the sotn-decomp team (github.com/Xeeynamo/sotn-decomp). Thank you so much for sharing it.
#Metroid #SuperMetroid #Castlevania #SymphonyOfTheNight #CastlevaniaSOTN #Metroidvania #Samus #SamusAran #Alucard #PS1 #PlayStation #RetroGaming #FanProject #GameDev