Ray Traced Ambient Occlusion - UE4 Materials 101 - Episode 40
Ben Cloward
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Ray Traced Ambient Occlusion - UE4 Materials 101 - Episode 40
22 490 просмотров · 6 л. назад
Ben Cloward
84 тыс. подписчиков
22 490 просмотров · 6 л. назад
This video covers the topic of Ambient Occlusion in Unreal Engine. We start by going over what ambient occlusion is. Normally, Unreal uses SSAO - or screen space ambient occlusion - which is a very rough real-time approximation of ambient occlusion. SSAO has several draw-backs - all of which can be fixed by ray tracing! So we cover how to turn on ray traced ambient occlusion and what all of the settings do to control the effect.
The scene we're using in this series:
https://www.unrealengine.com/marketpl...
Other videos in this series:
• UE4 Ray Tracing
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Learn more!!
• Ray Traced Ambient Occlusion
• DirectX Raytracing: Real-Time Denoised Ray...
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Learn to write shaders in HLSL:
• HLSL Shader Creation 1 - HLSL Shader Funda...
• HLSL Shader Creation 2 - Light and Shading...
• HLSL Shader Creation 3: Surface Shading & ...
Shader Book Recommendations
https://www.bencloward.com/resources_...
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Theme Music
Peace in the Circuitry - Glitch Hop
http://teknoaxe.com/Link_Code_3.php?q...
Background Music
Speo - Reminiscent
• Speo - Reminiscent [Tasty Release]