Godot 4 ARPG Tutorial - Lesson 12: Collectables
Outback Nerd
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Godot 4 ARPG Tutorial - Lesson 12: Collectables
1 868 просмотров · 3 г. назад
Outback Nerd
4,83 тыс. подписчиков
1 868 просмотров · 3 г. назад
#godot #godot4 #godottutorial #zelda #zerotozelda #arpg #rpg #gamedev #howto #lesson #tutorial #shigerumiyamoto #nes #nintendo
Welcome to Lesson 12 of 'Zero to Zelda', where we will be introducing collectables to our game.
In this lesson we set up a new scene for our collectable and pick it up in the cave near our start point, just like in the opening of The Legend of Zelda!
Neuroscience-Informed Approach: Drawing on a neuroscience-informed methodology, we'll present intricate game development ideas in a digestible manner, aiming to foster comprehension and long-term memory retention.
Whether you're advancing your game development skills or exploring the artistic inspirations behind classic games, Lesson 12 equips you with both the technical understanding and creative insights required for modern ARPG development.
Remember, the methods used in our game code and design are just one approach, there may be much better ways of achieving the same result, but this is the manner I am familiar with.
If you see something can be done in a more simple and understandable manner, please let me know because my desire is to make these tutorials as easy to follow as possible.
For project files visit my Github
https://github.com/AJsLearningLab/God...
For Assets visit my Itch
https://ajslearninglab.itch.io/