Перейти к содержимому

Ep.2 | Outputs | Building a Barbed Wire Game Asset in Substance Designer and Blender

Get Learnt w/ Chunck

0:00 / 0:00

Ep.2 | Outputs | Building a Barbed Wire Game Asset in Substance Designer and Blender

2 004 просмотра · 5 лет назад
Get Learnt w/ Chunck
24,2 тыс. подписчиков
2 004 просмотра · 5 лет назад
In this second episode, let's take our Height map information we've created in Substance Designer and use that to generate the various output channels required to compose a solid looking material. --- Check out how to create the exact same template I use here:    • Saving Templates in Substance Designer (An...   --- 0:00 Intro 0:49 Opacity 3:20 Normal and Roughness 7:45 Rust 11:14 Dirt 14:16 Exporting --- Help support me and get access to all of the goodies! Gumroad: https://gumroad.com/get_learnt Patreon:   / getlearnt   FlippedNormals: https://flippednormals.com/creator/ch... #SubstanceDesigner #GameArt