Super Smash Bros. Brawl: All Star mode - Samus
Andrew Maintron
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Super Smash Bros. Brawl: All Star mode - Samus
358 просмотров · 2 года назад
Andrew Maintron
2,9 тыс. подписчиков
358 просмотров · 2 года назад
Super Smash Bros. Brawl[c] is a 2008 crossover fighting video game developed by Sora Ltd. and Game Arts, and published by Nintendo for the Wii. The third installment in the Super Smash Bros. series, it was announced at a pre-E3 2005 press conference by Nintendo president Satoru Iwata. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director at Iwata's request. Game development began in October 2005 with a creative team that included members from several Nintendo and third-party development teams. After delays due to development problems, the game was released worldwide in 2008.
Following its predecessors, Brawl is a platform fighter that uses a battle system unlike that of typical fighting games. Players can choose from a large selection of characters, each attempting to knock their opponents off the screen as they fight on various stages. The characters in Brawl include most of the same ones as the predecessors, such as Mario and Pikachu. Instead of using traditional health bars that start at a maximum value and lose value, Brawl characters start the game with 0%; the value rises as they take damage, to a maximum of 999%. As a character's percentage increases, the character flies further back when hit. When a character is knocked beyond a stage's boundary and disappears from the screen, the character loses either a life, a point, or coins, depending on the mode of play. Brawl includes a function which allows players to create profiles with personalized button configurations for each control method along with their chosen username.
Initial release date: January 31, 2008
Composers: Nobuo Uematsu, Shogo Sakai
Mode: Multiplayer video game
Awards: GameSpot Award for Best Fighting Game, MORE
Nominations: VGX Award for Best Fighting Game, MORE
Genres: Fighting game, Platform game, Beat 'em up
Designers: Norihiko Yonesaka, Koh Arai, Daisuke Shimizu
Samus is ranked 32nd out of 38 on the tier list, placing her in the F tier, a significant drop from her position in the Melee tier list, where she was ranked 11th out of 26th. Her ranking in Brawl is also her worst placement in the series. Samus has relatively fast attacks such as her tilts and her smash attacks, as well as aerials with nearly no landing lag. Along with this, Samus has her trademark bevy of projectiles, far reach in most of her attacks, and great horizontal survivability (possessing both strong horizontal endurance and a good recovery). However, Samus's KO potential has been significantly nerfed in almost every area from Melee; Samus' strongest finishers don't start reliably KOing until beyond 125%, and none of her potential finishers are especially effective. Her KOing problems are exacerbated by her difficulty in racking up damage on opponents; despite having a decent combo game thanks to the low knockback of her aerials, most of her attacks deal low to mediocre damage, and she has rather slow attacking speed (combination of slow movement and her attacks being ending lag heavy). Her projectiles were also nerfed; her Super Missiles take longer to fire as well as travel slower and being unable to KO until near sudden death percentages, her bombs no longer explode on contact, and a fully charged Charge Shot cannot KO reliably until 124% fresh (and it is rarely fresh as Samus players must often use it to keep opponents at bay). This has resulted in terrible matchups against characters beyond low tier, and terrible tournament results.
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