Super Smash Bros. Brawl: All Star mode - Mario
Andrew Maintron
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Super Smash Bros. Brawl: All Star mode - Mario
978 просмотров · 2 года назад
Andrew Maintron
2,9 тыс. подписчиков
978 просмотров · 2 года назад
Super Smash Bros. Brawl[c] is a 2008 crossover fighting video game developed by Sora Ltd. and Game Arts, and published by Nintendo for the Wii. The third installment in the Super Smash Bros. series, it was announced at a pre-E3 2005 press conference by Nintendo president Satoru Iwata. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director at Iwata's request. Game development began in October 2005 with a creative team that included members from several Nintendo and third-party development teams. After delays due to development problems, the game was released worldwide in 2008.
Following its predecessors, Brawl is a platform fighter that uses a battle system unlike that of typical fighting games. Players can choose from a large selection of characters, each attempting to knock their opponents off the screen as they fight on various stages. The characters in Brawl include most of the same ones as the predecessors, such as Mario and Pikachu. Instead of using traditional health bars that start at a maximum value and lose value, Brawl characters start the game with 0%; the value rises as they take damage, to a maximum of 999%. As a character's percentage increases, the character flies further back when hit. When a character is knocked beyond a stage's boundary and disappears from the screen, the character loses either a life, a point, or coins, depending on the mode of play. Brawl includes a function which allows players to create profiles with personalized button configurations for each control method along with their chosen username.
Initial release date: January 31, 2008
Composers: Nobuo Uematsu, Shogo Sakai
Mode: Multiplayer video game
Awards: GameSpot Award for Best Fighting Game, MORE
Nominations: VGX Award for Best Fighting Game, MORE
Genres: Fighting game, Platform game, Beat 'em up
Designers: Norihiko Yonesaka, Koh Arai, Daisuke Shimizu
Mario is ranked 31st out of 38 on the current tier list, the top position of F tier. This is a vast drop from his previous placement in Melee, where he was ranked 15th out of 26, and his worst placement in the series to date. Mario possesses fast, low lag attacks throughout his moveset, as well as strong comboing capabilities, with his up tilt and up aerial being especially good jugglers on their own that can set up additional attacks well. Additionally, Mario possesses a notable gimping and disrupting tool in his Cape, an effective projectile in his Fireball, and even an effective out of shield option in his Super Jump Punch. However, his inherited problems from his Melee incarnation have been further exacerbated. Mainly, he has poor reach with nearly every attack, giving him problems dealing with characters who have disjointed hitboxes (such as Marth) and is easily gimped due to his predictable and short recovery. Mario also still possesses poor KO potential: He only has a few mediocre finishers (all being smash attacks), while his back aerial has below-average power, only KOing at very high percents, and his forward aerial, despite being a meteor smash, is slow and too weak for KOing unless sweetspotted. As a result, he has no other effective finishers outside of his forward and up smashes, which combined with the existence of stale-move negation, makes it difficult for him to score a KO, forcing him to not overrely on his forward and up smashes and keeping them fresh to take the stock. Lastly, his rather standard abilities are outshined by the abilities of most characters. This has resulted in poor matchups beyond low tier, and terrible tournament results. However, on the Japanese tier list, Mario is ranked 25th out of 36 in the top of D tier, where he is considered to be a mid tier character rather than a low tier.
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