Перейти к содержимому

Creating the First Area of My Game: From Sketch to Playable Level

KJ_Dev

0:00 / 0:00

Creating the First Area of My Game: From Sketch to Playable Level

3 417 просмотров · 4 недели назад
KJ_Dev
466 подписчиков
3 417 просмотров · 4 недели назад
Developing the first area of my Zelda-like game was more challenging than I thought... In this devlog, watch as I encounter difficult level design problems, overhaul certain aspects of the UI, implement new player animations, and add impactful small features like breakable pots and destructible walls. 00:00 Intro 00:57 Fixing The Top Bar UI 03:05 New Inventory UI 06:35 New Player Animations 06:57 Breakable Pots 07:30 Sketching The Starting Area 09:38 Starting To Develop The Starting Area 10:05 Starting Area Development Issues 14:31 Showing The Mostly Finished Starting Area 15:46 Breakable Walls 16:53 Conclusion Song 1: Yoshi's Island - Flower Garden Song 2: Hotel - Undertale #indiegame #pixelart #devlog #gamedev #leveldesign