Creating the First Area of My Game: From Sketch to Playable Level
KJ_Dev
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Creating the First Area of My Game: From Sketch to Playable Level
3 417 просмотров · 4 недели назад
KJ_Dev
466 подписчиков
3 417 просмотров · 4 недели назад
Developing the first area of my Zelda-like game was more challenging than I thought... In this devlog, watch as I encounter difficult level design problems, overhaul certain aspects of the UI, implement new player animations, and add impactful small features like breakable pots and destructible walls.
00:00 Intro
00:57 Fixing The Top Bar UI
03:05 New Inventory UI
06:35 New Player Animations
06:57 Breakable Pots
07:30 Sketching The Starting Area
09:38 Starting To Develop The Starting Area
10:05 Starting Area Development Issues
14:31 Showing The Mostly Finished Starting Area
15:46 Breakable Walls
16:53 Conclusion
Song 1: Yoshi's Island - Flower Garden
Song 2: Hotel - Undertale
#indiegame #pixelart #devlog #gamedev #leveldesign