Houdini Solaris USD Component Builder: Asset Hierarchy, Geometry, Materials and Variants
辛浩然
0:00 / 0:00
Houdini Solaris USD Component Builder: Asset Hierarchy, Geometry, Materials and Variants
64 просмотра · 2 недели назад
辛浩然
13 подписчиков
64 просмотра · 2 недели назад
Production CG pipeline tutorial covering multi-DCC USD workflows across Autodesk Maya, SideFX Houdini Solaris, and Foundry Katana. This episode details the Houdini Solaris Component Builder workflow for USD asset hierarchy, geometry reduction, material setup, and variant publishing.
Chapters:
0:00 Houdini Component Builder Workflow Concepts
04:29 Geometry Input and Mesh Reduction SOP
09:08 Material Library Setup and Shader Binding
14:09 Configuring Component Output and Thumbnails
19:09 Variant Sets and Material Switching
24:10 Prim Hierarchy and Scope Organization
28:18 Physics Placement and Asset Inspection
30:59 Solaris Viewport Validation and Layout
Series: Multi-DCC Production USD Pipelines (Maya, Solaris, Katana)
License: CC BY-NC 4.0
Feedback and questions are welcome.