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Houdini Solaris USD Component Builder: Asset Hierarchy, Geometry, Materials and Variants

辛浩然

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Houdini Solaris USD Component Builder: Asset Hierarchy, Geometry, Materials and Variants

64 просмотра · 2 недели назад
辛浩然
13 подписчиков
64 просмотра · 2 недели назад
Production CG pipeline tutorial covering multi-DCC USD workflows across Autodesk Maya, SideFX Houdini Solaris, and Foundry Katana. This episode details the Houdini Solaris Component Builder workflow for USD asset hierarchy, geometry reduction, material setup, and variant publishing. Chapters: 0:00 Houdini Component Builder Workflow Concepts 04:29 Geometry Input and Mesh Reduction SOP 09:08 Material Library Setup and Shader Binding 14:09 Configuring Component Output and Thumbnails 19:09 Variant Sets and Material Switching 24:10 Prim Hierarchy and Scope Organization 28:18 Physics Placement and Asset Inspection 30:59 Solaris Viewport Validation and Layout Series: Multi-DCC Production USD Pipelines (Maya, Solaris, Katana) License: CC BY-NC 4.0 Feedback and questions are welcome.