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Duke 3D - Serious Sam "The Build Engine Encounter" TC (FULL THUNDERDOME MAP TEST)

Bruno

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Duke 3D - Serious Sam "The Build Engine Encounter" TC (FULL THUNDERDOME MAP TEST)

452 просмотра · 3 дн. назад
Bruno
319 подписчиков
452 просмотра · 3 дн. назад
Development blog : https://www.moddb.com/members/bruno-l... ---------------- Full playthrough of my THUNDERDOME secret maps in Serious Sam: The Build Engine Encounter! Still a few things to fix, but it's almost done! This is a secret level, and there's a reason for that: it's a little different from the rest of the TC. I always wanted to include something truly personal in this project. I've been a Thunderdome fan since childhood, so creating this map felt like a natural way to leave my own personal signature on the TC. I'm also a huge fan of Postal 2, and I thought it would be really cool to experiment with that kind of gameplay in a secret level. A little something different, just for fun! As for the NPC sprites, I used Grok's free AI Imagine tools back when things were still available on the platform before all the shit hit the thing. I generated videos of each NPC, one by one, capturing their different movements from a full 360-degree rotation. Then came the really time-consuming part: extracting screenshots from the videos, turning them into individual sprite frames, tweaking the color palettes, fixing visual inconsistencies, and reworking all the little details here and there... In short, A LOT of work went into these sprites! During months ! But seeing everything come together in the actual game makes it worth it. And honestly, this secret level is something I'm particularly proud of because it brings together some of my personal tastes, childhood memories, and experimental ideas in one place. Almost there! Sadly, at the end of the map, it was too hard. I have to add some health pack somewhere maybe... Also, I encountered a glitch while the player should meet Aphex Twin at the very end of the map (but his size is too tiny). Something like to EVENT_EGS. I should be able to fix it very quickly. ---------------- The Total Conversion has 21 maps : 3 introduction unplayable maps map 1 : Hatshepsut Temple (with new areas) map 2A : Sand Canyon 1 (fully revisited version) map 2B : Sand Canyon 2 - Lost Sirian Temple (a new map) map 3 : Dunes (fully revisited version) map 4 : Suburbs (fully revisited version) map 5A : Metropolis 1 - Horus Chamber (kleer alley + new areas in a dark temple + a part in a lost Sirian complex inspired by Serious Sam 3 BFE Sirian hidden areas) map 5B : Metropolis 2 - Hout-Ka-Ptah (a revisited version of the last arena from the original Metropolis map) map 6 : Thebes (a kind of revisited version of karnak including new areas) map 7 : The Great Pyramid (kind of remake + new areas in the SSS Centerprice spaceship) map 8 : Mental Spaceship (a new map where Sam aboard Mental spaceship thanks to the SSS Centerprice, and will fight against Notorious Mental) map 9 : Epilogue (This is an unplayable map, cutscene, Sam is going back to earth) map 10 : Who's the king ? (Modification of E1L1 from Duke3d where Sam fights against Dule Nukem) 6 secret maps : 5 maps for Dysthymia-6 remake/revisited version + 1 map inside the "Thunderdome" Gabber event. What I need to do before releasing the public test version (I hope this year) : Fixing some con-script glitches. I'm still testing everything and aiming a release for the end of this year. Finishing Thunderdome secret map : about 98% done :) ---------------- Using eDuke32r10593-19c21b9ab (Built Jul 25 2024 17:37:48, GCC 13.0.0, 64-bit) with DUKE3D.GRP from Atomic edition, to work on this mod.