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Making a firework in blender 3.6 (Geometry Nodes Tutorial)

MiesnerMedia

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Making a firework in blender 3.6 (Geometry Nodes Tutorial)

11 537 просмотров · 2 г. назад
MiesnerMedia
58,6 тыс. подписчиков
11 537 просмотров · 2 г. назад
Let's use Geometry / Simulation Nodes in Blender 3.6 to make procedural fireworks! Fireworks are a staple particle exercise for me and even though it took a little bit of doing we made it happen! Enjoy the wild ride through: particles, physics, vectors, attributes, and explosions! I hope you learn something new (I know I did🙂). Get the project files and potentially support these tutorials here: https://theodoregmiesner.gumroad.com/... chapters: 0:00 - Start 0:27 - Setting up the scene 1:39 - Explaining The Physics 1:59 - Defining Initial Velocity 2:46 - Update Velocity 3:49 - Adding Gravity 4:58 - Rocket Death 6:05 - Rocket Trail 8:04 - Selecting the rocket 9:03 - Random Velocity 10:16 - Updating Death Logic 11:03 - The Explosion 13:51 - Single Frame Selection 18:49 - Particle Life 22:27 - Life Randomness 23:14 - Fixing the clumps 25:51 - Fixing trail death 28:16 - Adding a material 31:49 - More fireworks for free! 33:02 - Compositing 34:19 - End info ---------------------------------------- miesner.media