PPG V1.0 - Procedural Polygon Generation in Bifrost
Roland Reyer
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PPG V1.0 - Procedural Polygon Generation in Bifrost
5 329 просмотров · 3 г. назад
Roland Reyer
8,2 тыс. подписчиков
5 329 просмотров · 3 г. назад
Here is version 1 of my compound pack "Procedural Polygon Generation" for Bifrost.
The goal of these compounds is to create a Construction History in Bifrost that uses different simple initial objects - simple blocks of a few polygons - to create complex buildings that automatically adjust to the scale.
The concept for this kind of modeling was presented by my colleague Maxime Jeanmougin at GDC 2022 as a Platinum Games employee, and he referred to earlier work by Akira Saito.
You can download the compound package and example files on the Autodesk Community:
https://forums.autodesk.com/t5/bifros...
Install the packages:
From the ZIP package copy the folders "PPG_V1.x" and "print_pack_V2.7" to your folder "HOME/Autodesk/Bifrost/Compounds" (if that folder doesn't exist please create it).
Restart Maya (or unload and load the Bifrost plugin).