CTGP v1.03.1176 Gold Stars
Isaiah Murray
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CTGP v1.03.1176 Gold Stars
267 просмотров · 1 г. назад
Isaiah Murray
125 подписчиков
267 просмотров · 1 г. назад
Hey all and Happy Holidays. This is the track update that was released on Christmas Day. Sorry it took me a few days to upload. Some of these tracks gave me some trouble. This track update was pretty good with the additions of the new tracks, some updates and the removals. However in the future, there will be a hotfix update in the future that consists of five tracks in this update. Ight lets get to the tracks.
Big Express City (4/10): Very minor update and Expert Staff Ghost is slightly slower than previous version.
Super Sky Courtyard (8/10): This track has been updated three times because bugs like softlocks and places where should be Out Of Bounds but they weren't for some reason. Expert is .3 faster than previous but not that much of a big deal.
The Rabbit Hole (5/10): This one is a decent update. The cards near the end don't go as tight anymore. you shouldn't get f'd royally by the mushrooms and the beginning shroomless is a lot more consistent so that's a W for me. The expert here was buffed by 9 seconds, but it's still should be pretty simple for most people.
Mushroom Peaks (5/10): After fifteen years, this infamous track finally got an update, not a huge one but it's aight, it's still Mushroom Peaks. The respawns have improved by a little and the bean corners should be removed. This track is now a secret track which would make Disco Fever to be in the regular 216 track list but it got removed from the pack. Expert is .7 faster than current but no big deal. Just do shroom cut 3/3 and you win pretty much.
Aqua Dungeon (6/10): The purpose of this update is to make this track less runnable so that it can possibly get unbanned from competitive. A shroomcut was added right before the shroomless and it saves like 1.5 seconds so hopefully that's enough. Expert here isn't too bad but he was forced to nerf his time even though it wouldn't be too bad even if he did the beginning shroomless 3/3.
Nivurbia (6/10): W update. It looks very nice at night time. I like how the split path in the house was removed and the ramp being added in the middle, and it drives a little more smooth so that's pretty cool. Expert was pretty well driven, but you should be able to gain some time at the shortcut.
GBA Cheese Land (9/10): You can say this track was reverted to the 2015 version but with better visuals. Unfortunately this track is getting a hotfix pretty soon, because there was some OOB missing after the first big ramp. Pascal almost went all out with this run, but he messed up lap 2 at the shroomless.
N64 Wario Stadium (7/10): This track was updated so that it can get unbanned from comp. It's pretty meh, but the bonk shortcut at the is pretty creative but unnecessary. This track is also getting a hotfix because there is no invisible wall at the last halfpipe near the final turn. Decent expert, but he had some flaws.
Interstellar Laboratory ((4/10) replacing Windmill Village): Pretty decent track, but the shortcut at the very beginning should have heavy offroad, because it's pretty doable with one shroom on flame runner and vehicles with good off-road stats, other than that, it's fine. JC used dolphin dasher and took the beginning cut 3/3, but it's still easy.
Wario's Climate Cataclysm((8/10) replacing Summer Starville): This track isn't bad but the ice section is so God damn awful for time trials. If you can't do that part properly, you will lose tons of time which happened to me a lot of times. Even though I lost time there, I gained time on Alex everywhere else which is why I gave it an 8 instead of a 9
Cruel's Angel Thesis ((9/10) replacing Disco Fever): This track was well made and it comes from an anime which is called the name of the track. Probably remove the offroad at ramp where you can get low air if you hop air, but other that, this track is fire. The expert is really well driven and it shows in this video, but there parts of the track where sneakster does lose some time because of the drifting stats. Here's some useful information. When you're playing this track online, DO NOT go for the path at the end of lap 2. It's slower than going straight. Just do at the end of lap 1 going into lap 2.
There are some runs where I turned off textures, because I was tryna focus more on the runs instead of being distracted by the sexy PL2 texture that I made.