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Fall Damage System - UE5

LocoDev

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Fall Damage System - UE5

5 480 просмотров · 3 г. назад
LocoDev
18,7 тыс. подписчиков
5 480 просмотров · 3 г. назад
Welcome back to another Unreal Engine 5 tutorial! In this video, we will create a fall damage system using blueprints. You will learn how to calculate fall height and play different animations based on the fall damage. This tutorial is perfect for beginners looking to enhance their game development skills with UE5. 📚 In this tutorial, you'll learn how to: Setup Character Blueprint. Setup Macros. For any questions, comment down below and I will be happy to help! 🔗Links: 🎥 Mantle Tutorial:    • Mantle System Tutorial on UE5 | Fix Vault ...   🎥 Climb Walls Tutorial:    • Climb System Tutorial - UE5   Download Project Link:   / 90059437   👇Follow me on social media: Discord Server:   / discord   Twitter: https://locodev.dev/p/x Instagram: https://locodev.dev/p/instagram Patreon:   / locodev   🎬Chapters: 0:00 Introduction 0:01 Welcome 0:06 Overview of Fall Damage System 0:20 Demonstration of Different Fall Heights 0:41 Setting Up Sphere Trace 1:20 Creating Blueprint for Fall Detection 2:00 Calculating Fall Height 3:00 Debugging and Testing Sphere Trace 4:00 Setting Up Fall Animations 5:00 Adding Sound Effects 6:00 Implementing Fall Logic in Macros 7:30 Using Event on Landed 9:00 Configuring Animation Montages 10:00 Enabling Root Motion 11:00 Final Testing and Debugging Sphere Trace 12:00 Refining Animation Transitions 13:00 Customizing Fall Animations 14:00 Adjusting Sound Effects Volume 15:00 Adding Branch Logic for Animations 16:00 Handling Different Fall Heights 17:00 Setting Up Hard Landing Macro 18:00 Integrating Macro with Event on Landed 19:00 Testing Various Fall Heights 20:00 Finalizing Animation and Sound Effects 21:00 Conclusion and Wrap Up Hashtags: #ue5 #gamedevelopment #UnrealEngine5 #BlueprintTutorial #GameDesign Follow LocoDev: TikTok: https://locodev.dev/p/tiktok Wingman, the AI copilot for Unreal Engine: https://locodev.dev/p/wingman