Cole Wehrle (ROOT, OATH) on Design Process, "Mean" Games and Why Game Boxes Suck | Full Interview
Flyover Culture
0:00 / 0:00
Cole Wehrle (ROOT, OATH) on Design Process, "Mean" Games and Why Game Boxes Suck | Full Interview
13 004 просмотра · 2 г. назад
Flyover Culture
3,06 тыс. подписчиков
13 004 просмотра · 2 г. назад
Veteran game designer Cole Wehrle had a ton of insight and fascinating things to say about his design process, but we didn't have much time for it in the last video. So here's my full remote interview with Cole to talk about his research process, why "fun" can be an empty signifier and what's next for Wehrlegig Games and Leder Games.
Check out Arcs:
https://ledergames.com/products/arcs
Check out Molly House:
https://www.backerkit.com/c/projects/...
ICYMI, see the full episode on Tabletop Games:
• We made a board game. It could've gone bet...
Music - Universal Production Music
©2023 Trustees of Indiana University