Super Smash Bros. Brawl: All Star mode - Donkey Kong
Andrew Maintron
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Super Smash Bros. Brawl: All Star mode - Donkey Kong
431 просмотр · 2 года назад
Andrew Maintron
2,9 тыс. подписчиков
431 просмотр · 2 года назад
Super Smash Bros. Brawl[c] is a 2008 crossover fighting video game developed by Sora Ltd. and Game Arts, and published by Nintendo for the Wii. The third installment in the Super Smash Bros. series, it was announced at a pre-E3 2005 press conference by Nintendo president Satoru Iwata. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director at Iwata's request. Game development began in October 2005 with a creative team that included members from several Nintendo and third-party development teams. After delays due to development problems, the game was released worldwide in 2008.
Following its predecessors, Brawl is a platform fighter that uses a battle system unlike that of typical fighting games. Players can choose from a large selection of characters, each attempting to knock their opponents off the screen as they fight on various stages. The characters in Brawl include most of the same ones as the predecessors, such as Mario and Pikachu. Instead of using traditional health bars that start at a maximum value and lose value, Brawl characters start the game with 0%; the value rises as they take damage, to a maximum of 999%. As a character's percentage increases, the character flies further back when hit. When a character is knocked beyond a stage's boundary and disappears from the screen, the character loses either a life, a point, or coins, depending on the mode of play. Brawl includes a function which allows players to create profiles with personalized button configurations for each control method along with their chosen username.
Initial release date: January 31, 2008
Composers: Nobuo Uematsu, Shogo Sakai
Mode: Multiplayer video game
Awards: GameSpot Award for Best Fighting Game, MORE
Nominations: VGX Award for Best Fighting Game, MORE
Genres: Fighting game, Platform game, Beat 'em up
Designers: Norihiko Yonesaka, Koh Arai, Daisuke Shimizu
Donkey Kong is currently ranked 21st out of 38 on the tier list in the Mid tier. This is an improvement over his ranking in Melee, where he is ranked 16th out of 26 in the lower mid tier. Donkey Kong possesses a combination of incredible power with many great finishers (especially in his smash attacks), and incredible reach in his attacks. Along with this power and reach combination, Donkey Kong possesses above average movement with remarkably good mobility for a character of his size, and many fast attacks (such as his back aerial and tilts). Additionally, Donkey Kong possesses by far the greatest horizontal endurance with his great weight and Spinning Kong momentum cancelling, as well as one of the strongest vertical endurances, and a recovery that gains great horizontal distance while protecting Donkey Kong, making Donkey Kong one of the hardest characters to KO. Donkey Kong's incredible weight is a double-edged sword, however; while it makes him incredibly difficult to KO, it also makes him incredibly easy to combo, juggle, and chain throw, including making him vulnerable to infinite and zero to death chain throws (most notoriously from King Dedede). Additional problems of Donkey Kong include most of his attacks having heavy ending lag (making it easy to punish most of his attacks if he misses), being very vulnerable to meteor smash gimps due to his recovery gaining much less vertical distance, his shield being too small for a character of his size leaving him heavily vulnerable to shield stabbing, and lacking a projectile, which when combined with his very large size and aforementioned shield issues, gives Donkey Kong severe issues dealing with camping. While his rolls and air dodge are about average, his sidestep is the second slowest, after Bowser. Overall, Donkey Kong has decidedly poor matchups while being countered by the majority of top and high tier (and is also hard countered by two, but Donkey Kong also hard counters three), and has achieved average tournament results.
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