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Recreating the Dishonored Blink Ledge Detection using Blueprints

Hard Edge

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Recreating the Dishonored Blink Ledge Detection using Blueprints

206 просмотров · 4 месяца назад
Hard Edge
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206 просмотров · 4 месяца назад
Project Files Available In Patreon, Emerald Tier or Standalone :   / hardedgegames   Im a Technical Art Director working in AAA and im also a Gold Unreal Authorised Instructor. In this series, we’re building Dishonored’s Blink ability from scratch in Unreal Engine 5. ⬇️Mantle Animation Files: https://shorturl.at/avZOM In this video: • Adding mantling / ledge climbing support to Blink • Improving the preview actor behaviour • Refining placement feedback and usability ▶️ Previous Part (Core System):    • Recreating the Blink from Dishonored using...   ▶️ Next Part (VFX):    • Recreating the Dishonored Blink Shaders in...   Hard Edge Unreal Engine | Tech Art | Gameplay Systems https://www.hard-edge.com/tech-art-tr... --- #UnrealEngine #UE5 #GameDev #GameplayProgramming #TechArt #dishonored #corvoattano