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Autodesk MAYA Arnold material setup - Substance Painter to MAYA, Subsurface skin, layer shader.

CtrlArt creative content in motion

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Autodesk MAYA Arnold material setup - Substance Painter to MAYA, Subsurface skin, layer shader.

9 465 просмотров · 6 л. назад
CtrlArt creative content in motion
2,49 тыс. подписчиков
9 465 просмотров · 6 л. назад
In this video we will go over exporting texture maps from Substance painter to Autodesk Maya. We will plug in the maps to Arnold 'standard shader', Add manipulating nods and subsurface skin. We will also look at 'Layer Shader' in order to give different material to the same object. OFFICIAL SITE: https://www.ctrlart.com TWITTER:   / ctrlart_llc   FACEBOOK:   / ctrlartllc   INSTAGRAM:   / ctrlart_llc   VIMEO: https://vimeo.com/user9407296 Light Awash by Kevin MacLeod is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/...) Source: http://incompetech.com/music/royalty-... Artist: http://incompetech.com/