Rise of Flight United - AI Mod Version 1.5 "Finalized"
FE2 on a Mac
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Rise of Flight United - AI Mod Version 1.5 "Finalized"
280 просмотров · 13 дней назад
FE2 on a Mac
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280 просмотров · 13 дней назад
A representative patchwork of test clips from Rise of Flight United, with my AI mod ver. 1.5 activated. For relevant download links to my RoF (and other) mods, please see the channel description for 'FE2 on a Mac.' Good flying to you.
~ Additions to Ver. 1.5 ("Finalized") ~
likely the most aggressive of the three AI mods offered
dogfighting altitude band now extended to treetop level, to minimize synthetic rocking of wings and other stock AI oddities at higher alts.
this allows AI to remain deadlier even at lower, treetop levels, with reckless AI pilots risking damage from trees, etc.
have implemented further takeoff fixes for AI, for campaign mode via the PWCG; AI now has shorter runs prior to takeoff, utilizing full "red-line" engine power
also implemented are min. throttle/RPM settings per engine type, per aircraft (such as 40% idle on most later rotaries, 55% idle on earlier rotaries, 70% idle on the Gnome featured on the Airco DH.2, 15% idle on inline engines, etc.); such additions provide better and smoother dogfighting by the AI, with less risk of lethargic turns, stalls, etc.
as well included are MaxG awareness limits, also max safe/structural speed awareness, for AI-flown aircraft (MaxG ranging from 5.5 to 6.5, depending on aircraft type; safe structural speeds ranging from 230 to 450 kph, depending on aircraft type/generation, etc.)
tightened AI response to commands, where possible (compared to ver. 1.41)