[What] Do We Need to Render BILLIONS of Polygons in Real-Time - The ULTIMATE Guide to Nanite
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[What] Do We Need to Render BILLIONS of Polygons in Real-Time - The ULTIMATE Guide to Nanite
65 346 просмотров · 1 г. назад
MARKitekta
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65 346 просмотров · 1 г. назад
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Uncover the secrets of real-time rendering with this ultimate guide to Nanite! From the basics of clustering and LODs to advanced techniques like small triangle culling and hierarchical Z-buffers, we break down the complex world of virtualized geometry. Whether you’re an artist, developer, or just fascinated by Unreal Engine’s rendering technology, this video is packed with insights to level up your knowledge.
Timestamps
0:00 Intro
1:14 Visual Fidelity
2:11 Problems
4:41 Current Techniques
8:23 What Do We Need
10:42 Clustering
11:10 Bounding Volumes
13:17 Directed Acyclic Graph
14:02 Automating LOD in Nanite
17:42 One Draw Call
19:01 Frustum Culling
19:42 Backface Culling
20:29 Occlusion Culling
21:43 Hierarchical Z Buffer
23:35 Small Triangle and Detail Culling
24:33 Software Rasterizer
25:22 When (Not) to Use Nanite
26:22 Outro
Learn how Nanite helps:
-Render billions of polygons in real-time.
-Optimize performance with dynamic LOD systems.
-Use innovative culling techniques to reduce unnecessary computation.
But is Nanite always the right tool? Discover when to use it and when to avoid it.
Don’t forget to like, comment, and subscribe if you find value in this video. Your feedback shapes the future of this content and brings clarity to complex systems like Nanite.
References & Further Reading
SimonDev's Video Tutorials
How Games Have Worked for 30 Years to Do Less Work: • How Games Have Worked for 30 Years to Do L...
When Optimisations Work, But for the Wrong Reasons: • When Optimisations Work, But for the Wrong...
Epic Games Documentation and Videos
Unreal Engine 5 Nanite Documentation: https://dev.epicgames.com/documentati...
Unreal Engine Videos
Nanite for Artists | GDC 2024 - • Nanite for Artists | GDC 2024
Nanite | Inside Unreal - • Nanite | Inside Unreal
Unreal Engine 5 Revealed! | Next-Gen Real-Time Demo Running on PlayStation 5 - • Unreal Engine 5 Revealed! | Next-Gen Real-...
William Faucher
Nanite: Everything You Should Know [Unreal Engine 5] - • Nanite: Everything You Should Know [Unreal...
SIGGRAPH Advances in Real-time Rendering
A Deep Dive into Nanite Virtualized Geometry - • A Deep Dive into Nanite Virtualized Geometry
with the pdf available here
https://advances.realtimerendering.co...
Two-Pass Occlusion Culling: / two-pass-occlusion-culling
Humus
Triangulation - https://www.humus.name/index.php?page...
Books
Real-Time Rendering, Fourth Edition by Tomas Akenine-Möller, Eric Haines, and Naty Hoffman
Sections 19 on Accelaration Algorithms
Ludwig-Maximilians-Universität München
Geometry Processing - The Nanite System in Unreal Engine 5 - https://www.medien.ifi.lmu.de/lehre/w...