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[What] Do We Need to Render BILLIONS of Polygons in Real-Time - The ULTIMATE Guide to Nanite

MARKitekta

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[What] Do We Need to Render BILLIONS of Polygons in Real-Time - The ULTIMATE Guide to Nanite

65 346 просмотров · 1 г. назад
MARKitekta
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65 346 просмотров · 1 г. назад
Consider supporting me with $1 at https://ko-fi.com/markitekta Uncover the secrets of real-time rendering with this ultimate guide to Nanite! From the basics of clustering and LODs to advanced techniques like small triangle culling and hierarchical Z-buffers, we break down the complex world of virtualized geometry. Whether you’re an artist, developer, or just fascinated by Unreal Engine’s rendering technology, this video is packed with insights to level up your knowledge. Timestamps 0:00 Intro 1:14 Visual Fidelity 2:11 Problems 4:41 Current Techniques 8:23 What Do We Need 10:42 Clustering 11:10 Bounding Volumes 13:17 Directed Acyclic Graph 14:02 Automating LOD in Nanite 17:42 One Draw Call 19:01 Frustum Culling 19:42 Backface Culling 20:29 Occlusion Culling 21:43 Hierarchical Z Buffer 23:35 Small Triangle and Detail Culling 24:33 Software Rasterizer 25:22 When (Not) to Use Nanite 26:22 Outro Learn how Nanite helps: -Render billions of polygons in real-time. -Optimize performance with dynamic LOD systems. -Use innovative culling techniques to reduce unnecessary computation. But is Nanite always the right tool? Discover when to use it and when to avoid it. Don’t forget to like, comment, and subscribe if you find value in this video. Your feedback shapes the future of this content and brings clarity to complex systems like Nanite. References & Further Reading SimonDev's Video Tutorials How Games Have Worked for 30 Years to Do Less Work:    • How Games Have Worked for 30 Years to Do L...   When Optimisations Work, But for the Wrong Reasons:    • When Optimisations Work, But for the Wrong...   Epic Games Documentation and Videos Unreal Engine 5 Nanite Documentation: https://dev.epicgames.com/documentati... Unreal Engine Videos Nanite for Artists | GDC 2024 -    • Nanite for Artists | GDC 2024   Nanite | Inside Unreal -    • Nanite | Inside Unreal   Unreal Engine 5 Revealed! | Next-Gen Real-Time Demo Running on PlayStation 5 -    • Unreal Engine 5 Revealed! | Next-Gen Real-...   William Faucher Nanite: Everything You Should Know [Unreal Engine 5] -    • Nanite: Everything You Should Know [Unreal...   SIGGRAPH Advances in Real-time Rendering A Deep Dive into Nanite Virtualized Geometry -    • A Deep Dive into Nanite Virtualized Geometry   with the pdf available here https://advances.realtimerendering.co... Two-Pass Occlusion Culling:   / two-pass-occlusion-culling   Humus Triangulation - https://www.humus.name/index.php?page... Books Real-Time Rendering, Fourth Edition by Tomas Akenine-Möller, Eric Haines, and Naty Hoffman Sections 19 on Accelaration Algorithms Ludwig-Maximilians-Universität München Geometry Processing - The Nanite System in Unreal Engine 5 - https://www.medien.ifi.lmu.de/lehre/w...