Portal 1 Wii port *in progress raw footage*
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Portal 1 Wii port *in progress raw footage*
44 535 просмотров · 2 дня назад
two
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44 535 просмотров · 2 дня назад
This build of Source engine is based on https://github.com/nillerusr/source-e...
Yes this is real source, not a reimplementation.
You don't get the classic source audio stutter here since I'm using the wii's sound dsp for mixing instead of software mixing (very expensive!)
Here is raw capture from my wii without editing, you will have to suffer through loading like I did.
I figured out how to convert source engine models to use ridged bone skinning to support the hardware gx model transforms, runs much better now! (almost 60!!!!!!!!!!) You can barely tell the difference, but at some points chell's shoulder does become jagged, might need to tweak the model. I also brough chell's model down to 5000 triangles but for one reason only, portals needs to be able to cut models in half. I just hacked it and made chell's other half CPU rendered when going through portals then seamlessly transfer back to gx stuff.
The random crash was a SDcard fault, not sure what happened there.
Sadly it does crash due to lack of ram on the last map, I tried avoiding editing gameplay in any way possible but I might have to delete the turrets when you get to later parts or cut the last escape map in half.
Viewmodel needs optimizations too, might do the HL2 thing where they cut some faces off the back.
Some stuff is still not rendering right like transparencies, but im scared im gonna cause 10 more storing issues LOL.
Still insane what this thing can do, you really need to take advantage of the GX features. I'll attempt to do the same model fix with the halo port.