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MetaHuman Animator Complete Guide for Head Rotation and Body Attachment

Alex Coulombe Presents

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MetaHuman Animator Complete Guide for Head Rotation and Body Attachment

45 875 просмотров · 3 г. назад
Alex Coulombe Presents
10,2 тыс. подписчиков
45 875 просмотров · 3 г. назад
Topics: 1) the importance of using upgraded 5.2 MetaHumans 2) how to export a head animations for standalone use with and without head rotation 3) how to attach a head animation to a body with and without head rotation 4) bonus: using neck data from MHA instead of just the head rotation NOTE! You can use Compatible Skeletons instead of dealing with retargeting:    • Fun With Nodes: Compatible Skeletons - Unr...   (thanks ‪@unrealdevop‬ for the tip!) Original now outdated video:    • (OLD) MetaHuman Animator Tip - Working Hea...   Thanks to: ‪@elliejayliquid‬ for making the video that taught me BlendMasks:    • Combining body and facial animations for M...   ‪@Jsfilmz‬ for reminding me about disabling Post Process BPs:    • Metahuman Animator Floating Head