Hitman Levels as Social Spaces: The Social Anthropology of Level Design
GDC Festival of Gaming
0:00 / 0:00
Hitman Levels as Social Spaces: The Social Anthropology of Level Design
17 561 просмотр · 5 лет назад
GDC Festival of Gaming
555 тыс. подписчиков
17 561 просмотр · 5 лет назад
In this 2019 GDC session, IO Interactive's Mette Podenphant Andersen discusses how the level design process changed between 2016's Hitman and 2018's Hitman 2.
Join the GDC mailing list: http://www.gdconf.com/subscribe
Follow GDC on Twitter: / official_gdc
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.