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Lighting CG For VFX - Houdini Tutorial

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Lighting CG For VFX - Houdini Tutorial

1 769 просмотров · 4 г. назад
Raycast
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1 769 просмотров · 4 г. назад
Download the scene files here: https://raycast.gumroad.com/l/Lightin... Or get the files and many others when you sign up to patreon.com/raycast 00:08 - Introduction & video summary 01:20 - Creating the houdini scene 01:42 - Importing an alembic camera to houdini 03:05 - Changing the output resolution of a render camera 03:43 - Importing an asset from maya to houdini 04:55 - Creating a material network and shader in houdini 07:30 - How to connect up textures to a principle shader 09:02 - How to export textures/ IDs as render passes in your material network 10:30 - Displacement map node 12:35 - How to apply multiple shaders to an object in houdini 16:00 - Setting the scene scale from maya to houdini 17:00 - Creating an IBL/HDR in houdini from a custom texture 18:05 - How to setup basic renders in houdini (ROPS) 20:20 - Creating a key light 21:00 - Creating light constraints in houdini 23:09 - Setting up multiple light render pass exports in houdini (light categories/ IDs) 24:58 - Setting up projection geometry for realistic lighting/ reflections in houdini 30:00 - UVing objects for projection mapping in houdini 30:50 - Creating a projection shader in houdini 36:40 - Creating geometry lights in houdini for realistic lighting/reflections and controlability 40:33 - How to setup a very fast shadow pass in houdini For online 1 on 1 tuition video/ screen calls email me at: raycasttutorials@gmail.com To support the channel go to:   / raycast   Like & Subscribe if you found the video useful!    / @raycast   To request tutorials and get your CG/VFX questions answered go to:   / raycast   The videos on this channel are created by a professional Visual Effects Generalist with experience across Films, TV & Commercials. The channel provides a variety of tutorials based on Visual Effects Techniques such as Modelling, Tracking, Texturing, Lighting, Rendering, Animation & Compositing. Software that will be covered includes: Autodesk Maya (with Arnold Renderer), Substance Painter, Mari, Houdini (with Mantra), PFTrack, 3DEqualizer, Nuke, Zbrush & Photoshop.