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Quake Champions Quick Simple LG guide (reupload)

Ricky

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Quake Champions Quick Simple LG guide (reupload)

101 просмотр · 2 мес. назад
Ricky
87 подписчиков
101 просмотр · 2 мес. назад
So the first LG guide I made had the mic volume a little low relative to the game volume, so I just adjusted the sound and hopefully this time it's easier to hear. Generally the same stuff is covered, and I tried to keep it short. The main things I talk about are the following: 1) Set up of environment. Find a comfortable sitting posture and sensitivity that is balanced and feels comfortable. 2) LG aiming in general is broken into three (or four steps) steps: a) acquire target b) maintain tracking c) lose target d) re-acquire target (loop back to step 1) 3) Strafe aiming. Lots of guides tend to recommend beginners to practice using strafe to aim. I talk about why it's kind of adviced to do so, one because you want to avoid return fire from opponent, two because movement speed is uniform in general across the characters, so if you can start mirroring movement as your crosshair is on target, theoretically perfectly mirroring will help you hit almost 100%, and third because when you match movement to a target doing fast, short strafes, you can sometimes visually negate the movement on screen, making the target easier to track. 4) Then briefly talked about how strafe throws off your own aim, and how some mouse movement is used to compensate for that displacement 5) Two exercises that are recommended to start getting better at LG aim are: a) find a target such as a point on the wall, or like an object (for example heavy armour on blood covenant) and just shooting at the target while strafing. This is to practice mouse control, basically making adjustment to keep tracking when your strafe displaces the mouse. b) set up a dummy to shoot at on a map like gridlock. Set bot to easy so it doesn't shoot back too hard, and just practicing different things as needed. You can practice pure strafe aiming, using mirroring, anti-mirroring, or a mixture of both. Realistically in a real battle against another person in-game, you won't be mirroring or anti-mirroring perfectly, and your aim will be thrown off, so you're actually using a combination of strafe aiming and minor mouse corrections to keep crosshair on target. Finally I guess I just want to say, at higher levels of LG aiming, it's not always perfect strafe aiming or mouse aiming, but a mixture of both. Just remember to keep that aim stable and to not flail the mouse hand too much, at least initially. As you get better at tracking and mouse control, I think mouse control can become developed enough so that you can rely on that more, but initially relying too much on mouse aiming I think makes things harder for less experienced LG users. Good luck, hopefully you found the guide to be helpful, even if only a little.