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Quake Champions Quick Guide on Circle Jumps and Half-beat Style Strafe Jumps

Ricky

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Quake Champions Quick Guide on Circle Jumps and Half-beat Style Strafe Jumps

187 просмотров · 6 дн. назад
Ricky
87 подписчиков
187 просмотров · 6 дн. назад
Quick guide to help those who wants to improve their circle jumps and movement. Sorry about mic audio because it was late and I didn't want to be loud. To summarize the techniques covered: 1) Circle jumps. If you are not super experienced and confident, do the 90 degree look away from where you want to go, hold strafe to start moving toward the direction you want to go, flick the mouse to be almost looking in the direction you want to go, then jump. Order is important, if you jump too early before the flick, the game commits your movement to the point you are looking at as you jump, and you might not get intended acceleration. 2) Half-beat. Instead of holding "forward and right" while moving mouse right, or "forward and left" while moving mouse left when you do strafe jumps, you hold "left" and move mouse left, or hold "right" and move mouse right. The trick is to orientate your character to face a certain direction, so that the one strafe key you hold has its direction somewhat aligned with your direction of travel. Let's say your current movement direction can be represented as a vector arrow. The arrow points toward your heading. Your movement keys need to be roughly facing the same direction, and so does the direction you glide your mouse in. So when I am jumping down the hall from the curve by LG room to mega towards rail room, if I look about 45 degrees to my left, while holding only the right strafe and slowly pulling mouse to the right, that aligns with slight offset to where I am headed towards. Likewise, if I wish to travel in the same direction but hold my left strafe key, I orientate myself so I'm looking 45 degrees or more to the right, while holding left strafe and pulling mouse left. If you manage to find the sweet spot, you can get a lot of acceleration really quickly. Once you become used to switching between half-beat and full-beat, you don't need to think too much when moving and can constantly accelerate while facing any direction. Your movement becomes more free-form in a way, IMO.