DD2018: Kostas Anagnostou - Experiments in GPU occlusion culling
Digital Dragons
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DD2018: Kostas Anagnostou - Experiments in GPU occlusion culling
7 597 просмотров · 8 л. назад
Digital Dragons
10,5 тыс. подписчиков
7 597 просмотров · 8 л. назад
Reducing the amount of occluded geometry submitted to the GPU is crucial for efficient rendering. This is especially true for
games with a large number of props, where the developer has no total control of the content/level design, like UGC games.
This talk summarises the state of the art and describes practical approaches in GPU based occlusion culling combined with GPU driven rendering, intended for SkySaga:Infinite Isles.”