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Motorstorm Pacific Rift - on the RPCS3 PS3 emulator = WOW

TBray

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Motorstorm Pacific Rift - on the RPCS3 PS3 emulator = WOW

135 просмотров · 10 дней назад
TBray
513 подписчиков
135 просмотров · 10 дней назад
Sorry - not to be click-bait-y, but honestly, I admit that I got tired of dragging my ps3 out of the closet to play this and Midnight Club LA (that's coming, I promise), so I thought "fine, I'll try the Playstation 3 emulator again and see if it's any better now" and honestly, "Wow" is a bit of an understatement. It's so pretty, it runs flawlessly at 4K emulation resolution, and with the 60fps patch, I just want to play it forever. My settings: CPU: default GPU: Mostly default BUT: Vulcan Renderer Default Resolution: 720p (the game itself only goes up to 720p and it's suggested to respect that ) Resolution Scale: 300% (3840x2160) Shader Mode: Async Recompiler (multi-threaded) ZCULL Accuracy: Approximate (Fast) Shader Quality: High (i can't remember if these two are default, but if not, that's what I have now) that's also just the universal settings - i have run Midnight Club LA Complete Edition with these as well, and it runs fine - i'm pretty sure I'm not breaking 30fps, but it's completely playable and just as much fun as ever. I have some more MC LA game play coming soon, but for now, this is all about Motorstorm Pacific Rift and yes, I really did have a bunch of lucky wins, and the one thing I thought would be the easiest took three tries to get right. The rest, first time (not bragging - i swear I said to myself 'these guys are going really slow' as I just whipped past them almost effortlessly. It's such a great game - I have the same pc I've had for years (my RTX 3060 is the newest piece of hardware in my pc - and i bought it when it was the current gen of video card), so with my 12th gen i5 processor, 12gig 3060, and yes it's still probably a little excessive, my 32 gigs of ddr5 ram, it still plays pretty much everything quite well. thanks for watching - see you in the next video.