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Real Robot Battle Line (PS1) Playthrough - Part 16 - Broken Sword (Perfect Play)

Rugal Bernstein 777

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Real Robot Battle Line (PS1) Playthrough - Part 16 - Broken Sword (Perfect Play)

87 просмотров · 4 дня назад
Rugal Bernstein 777
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87 просмотров · 4 дня назад
Playthrough of Real Robot Battle Line Char Route for the PS1 part 16. In this part i will be taking on the Broken Sword map after making sure everyone is setup correctly. Before starting the map i quickly check the parts equipped and use some of the money that i have to max out the power of the Psyco Gundam Beam Gun which means now the Psyco Gundam is completely maxed out on absolutely everything. In this map the enemies are Generic Pilots on Marasais and Rick Dias with a bunch of Commanders with those being Ramba Ral also on a Rick Dias, Lila on the Galbaldy-Beta ,Char on the Zeong, Jerid and Mouar on the Gabthley and Scirocco on the Gaplant. If that wasn’t enough Commanders, on turn 3 the enemies will get reinforcements with a few Generic Pilots on Gazas-C and then Haman on the Qubeley and Gato on the Physalis Gundam. The main core strategy of using Daba as a bait to setup enemies into the range of the Mega Particle Cannon will still be used here but overall the map will require abit more effort do the sheer amount of Commanders here. Oh i by effort i meant to setup them and destroying with the Good Luck command as basically no enemy here has a chance against the Psyco Gundam XD! In the first 2 turns i will be advancing with Daba and Kai while the rest of the party will move to the bottom right of the map as Haman and Gato will spawn there and i will setup the Zeta Gundam and the Hyaku-Shiki to get some damage on the Gazas-C with Hyper Mega Launchers from both when they spawn. One thing to keep in mind in this map is that Ralph is a forced deployment and he will be also forced into the Clarion Infinite. Most of the time after turn 3 is baiting the enemies into moving in a certain position to optimize how many units are taken out with the Mega Particle Cannon from the Psyco Gundam while leftovers can be taken out with either Amu or Lilith’s Good Luck. Once its time to destroy everyone by Scirocco’s position, i place Daba into one of those spots where only aerial units can stay on so that it forces all the Commanders to surround him and are forced to use their Beam ranged attacks which will be nullified if i Defend. After that it’s a matter of setuping them all to be taken out by the Psyco Gundam. Noticed that with the Beam Gun upgraded, Kai will deal flat out ridiculous damage with a few Morale boosts to enemies? A poor Gaza-C piloted by a Generic will be overkilled for free while the best Commanders from the enemies will get 2 shotted. Even if the enemies had Mechs like Heavy Metals, their Barrier against Beam would be useless as technically speaking, the Psyco Gundam only has ranged Beam moves so in theory it would struggle to damage said enemies… and yet its another “weakness” other then its move range which basically doesn’t matter with a few upgrades XD!! That’s why the Psyco Gundam is just so busted. Once this map is over, for storyline purposes Ralph will be killed by Haman as he defended Musica from her attack as she was spacing out. This means sadly that from this point onward you lost a good Unit but his Clarion Infinite is still intact so if you want Musica to pilot it, she can but in my case since i didn’t give it many upgrades and the Choir Demonic is maxed since forever by now, its not worth it. I later check the parts that i got and have equipped while changing some units around other Mechs for the next map before saving the game. As always i will be detailing everything in he comments. #RealRobotBattleLine,#rpg,#tacticalrpg,#banpresto,#ps1,#playstation If you enjoy the contents of my channel as much as how much i love making then, don't forget to like,share,subscribe,turn on the bells of notification and most importantly, have fun! ➡️Link to subscription:    / @rugalbernstein777