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Quick Geomancer - Part 9 - Fort Gray Falcon [Stoneshard, Permadeath]

Ouroboros

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Quick Geomancer - Part 9 - Fort Gray Falcon [Stoneshard, Permadeath]

54 просмотра · 3 недели назад
Ouroboros
275 подписчиков
54 просмотра · 3 недели назад
Game version 0.9.4.25 In this part I do start looking for 5-skulls dungeon and complete the first on them - Fort Gray Falcon (bandit 5-skull dungeon). Next part:    • Quick Geomancer - Part 10 - Triune Hand Ne...   Previous part:    • Quick Geomancer - Part 8 - A Matter of Fai...   Full playlist:    • Quick Geomancer Mahir [Stoneshard, Permade...   Premise of the build: Quick Geomancer Mahir. Build matures by level 16 and finalizes (in terms of abilities) by level 19, leaving you with enough AP by level 30 to completely unlock any other skill tree. Defensively build relies on mobility ("dash", "distracting shot", "dimensional shift", clever positioning in general). As a personal preference, I also: refrain from deliberately luring/splitting enemies via shouting/sound play “on curve”. That is, i do each contract dungeon no more than once and I don’t go on extended “farming” expeditions. Doing side quests is fine and visiting POI's that are along the way to places you need to visit for quests is also fine. refrain from using traps and trap-like equipment (bear traps, caltrops, etc) keep zoning during combat to a minimum, generally treat dungeons as if they always have "trapped entrance". refrain from stealing stuff from non-hostile factions/NPCs as I’m playing on Mahir anyway, might as well never sleep (recover fatigue via "make a halt" passive and consumables). Permadeath difficulty. No voice-over, just gameplay. 0:00 Shopping and looking for tier 5 dungeons. 56:28 Fort Gray Falcon entrance fight. 1:40:54 5-skull bandit dungeon (Fort Gray Falcon) 2:18:45 Fort Gray Falcon mini-boss (Robber Baron) 3:06:11 Shopping at Brynn 3:43:16 Looking for more tier 5 dungeons. 3:58:04 Triune Hand Necropolis found. 4:07:19 Stats so far.