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Why You See Tetris Blocks In Your Dreams (The Tetris Effect)

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Why You See Tetris Blocks In Your Dreams (The Tetris Effect)

6 просмотров · 5 дн. назад
Venn
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6 просмотров · 5 дн. назад
In the 1990s, Tetris champions admitted they couldn't close their eyes without seeing blocks fall. Soldiers coming home from World War One kept seeing movement in empty fields. And in 2000, a Harvard sleep researcher proved it with amnesia patients who couldn't remember ever playing — yet saw the same falling shapes as they drifted off to sleep. This video traces the Tetris Effect from a Soviet computer lab in 1984 to real trauma therapy: how your pattern-hungry brain replays whatever you feed it, the strange "game transfer" stories (pinch-zooming real life, scanning crowds for health bars), and the experiment that turned the glitch into a tool that quieted nightmares. CHAPTERS: 00:00 — The game was playing them (hook) 00:31 — 1984: a Soviet programmer builds a puzzle 00:54 — Blocks everywhere 01:14 — The soldiers who saw the war at home 01:39 — Stickgold's 2000 Harvard experiment 02:02 — Amnesia patients saw the blocks too 02:36 — Game Transfer Phenomena 03:18 — The 2009 experiment: Tetris vs trauma 03:42 — A tool that quieted nightmares 04:10 — Unfinished business 04:31 — This is about you SOURCES (real studies behind the key claims): Stickgold, R., Malia, A., Maguire, D., Roddenberry, D., & O'Connor, M. (2000). "Replaying the game: Hypnagogic images in normals and amnesiacs." Science, 290(5490), 350–353. — Tetris players (including amnesiacs who couldn't remember playing) saw falling, rotating blocks as they fell asleep. Holmes, E. A., James, E. L., Coode-Bate, T., & Deeprose, C. (2009). "Can playing the visuo-spatial computer game 'Tetris' reduce the build-up of flashbacks for trauma? A proposal from cognitive science." PLoS ONE, 4(1), e4153. — playing Tetris after a traumatic film reduced intrusive flashbacks over the following week. Iyadurai, L., et al. (2018). "Preventing intrusive memories after trauma via a brief intervention involving Tetris computer game play in the emergency department." Molecular Psychiatry, 23(3), 674–682. — Tetris after memory reactivation reduced intrusive memories in real trauma patients. Ortiz de Gortari, A. B., Aronsson, K., & Griffiths, M. D. (2011). "Game Transfer Phenomena in video game playing: A qualitative interview study." International Journal of Cyber Behavior, Psychology and Learning, 1(3), 15–33. — the "game logic leaking out of the screen" reports. Tetris was created in 1984 by Soviet programmer Alexey Pajitnov. Subscribe to Venn for more weird things your brain does, explained with a story. #tetriseffect #psychology #braintricks #tetris #gametransferphenomena #sleep #dreams #psychologyexperiments #curiosity #scienceexplained #cognitivescience #braingames #phantomphone #venn