Basic Mega Man X Controller (Godot 4)
Mr. Gabagool!
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Basic Mega Man X Controller (Godot 4)
103 просмотра · 9 дней назад
Mr. Gabagool!
114 подписчиков
103 просмотра · 9 дней назад
Find it here:
https://github.com/GarlicizedMaverick...
Why do Mega Man X fan games never implement the SNES-style slope physics? It's time we change that for good.
Most aspects that are inaccurate are like that intentionally (promise!)
--Answers to anticipated questions--
Q: "Why does the FPS say it's so low?"
A: I used Godot's Movie Maker mode to record this.
Q: "Can I use this to make a full-fledged fan game?"
A: As it is now, not by itself, no.
Q: "Is there an armor system?"
A: Not right now, no.
Q: "Are you gonna make a game out of this?"
A: I assume as much.
Q: "Did you make those X sprites?"
A: Yes.
Q: "Can I steal this?"
A: Finders keepers.
Q: "Is this based off SNES?"
A: Not entirely, but mostly, yes.
Q: "Can I run this on a SNES?"
A: What do you think? (no)
Q: "Can I use this as a basis for a Zero/ZX game?"
A: No. X only. (yes)
Q: "Can I use this as a basis for a Classic game?"
A: Why would you do that? (yes)
Q: "What's that 'Ki' mean?"
A: Read the github page or the player_stats script.
Q: "Are you excited for Mega Man: Dual Override?"
A: No, I'm not particularly excited or unexcited for Mega Man 12.
Q: "Hot and bothered singles in my location?"
A: You wish!
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Sorry I haven't posted a video in well over a year. I just wanted my channel to stay at 67 videos for as long as possible.
(In case you fell for that, not really.)