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Basic Mega Man X Controller (Godot 4)

Mr. Gabagool!

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Basic Mega Man X Controller (Godot 4)

103 просмотра · 9 дней назад
Mr. Gabagool!
114 подписчиков
103 просмотра · 9 дней назад
Find it here: https://github.com/GarlicizedMaverick... Why do Mega Man X fan games never implement the SNES-style slope physics? It's time we change that for good. Most aspects that are inaccurate are like that intentionally (promise!) --Answers to anticipated questions-- Q: "Why does the FPS say it's so low?" A: I used Godot's Movie Maker mode to record this. Q: "Can I use this to make a full-fledged fan game?" A: As it is now, not by itself, no. Q: "Is there an armor system?" A: Not right now, no. Q: "Are you gonna make a game out of this?" A: I assume as much. Q: "Did you make those X sprites?" A: Yes. Q: "Can I steal this?" A: Finders keepers. Q: "Is this based off SNES?" A: Not entirely, but mostly, yes. Q: "Can I run this on a SNES?" A: What do you think? (no) Q: "Can I use this as a basis for a Zero/ZX game?" A: No. X only. (yes) Q: "Can I use this as a basis for a Classic game?" A: Why would you do that? (yes) Q: "What's that 'Ki' mean?" A: Read the github page or the player_stats script. Q: "Are you excited for Mega Man: Dual Override?" A: No, I'm not particularly excited or unexcited for Mega Man 12. Q: "Hot and bothered singles in my location?" A: You wish! _______________________________________________________________________ Sorry I haven't posted a video in well over a year. I just wanted my channel to stay at 67 videos for as long as possible. (In case you fell for that, not really.)