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Historical Isometric game concept with Claude, Godot and Blender | Devlog #01

Mold Channel

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Historical Isometric game concept with Claude, Godot and Blender | Devlog #01

18 982 просмотра · 5 дн. назад
Mold Channel
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18 982 просмотра · 5 дн. назад
A historical, isometric game set on the Bug river around AD 1000 - built solo, with no gamedev experience, using Claude, Blender and Godot. In this episode: the concept and the workflow, how 3D models from Blender become 2D sprites, and a playthrough of the demo scenario — a fisherman who catches fish, salts them in barrels, takes them by cart to the tavern at the crossroads… and runs into bandits on the way. The game is at a very early, conceptual stage. I'd love to hear your thoughts, and which mechanics or AI experiments you'd like to see next! Chapters: 0:00 Intro 0:21 Game concept 1:49 Work pipeline 2:43 The fisherman's hut — from 3D model to 3:36 Trees 4:07 The fisherman 4:17 The horse cart 5:14 Lesson: work incrementally 5:39 Gameplay: the fisherman's camp 7:02 Fishing minigame 8:12 Salting fish & loading the cart 8:41 Bandits on the road 9:52 The tavern & the blacksmith 10:53 The bandit camp & the chief 12:11 Thanks for watching Music: Renaissance by Audionautix is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/... Artist: http://audionautix.com/ Dugout photo: Mohylek, Wikimedia Commons, CC BY-SA 3.0 — https://commons.wikimedia.org/wiki/Fi... #gamedev #indiegame #devlog #godot #blender #claude #medieval