Historical Isometric game concept with Claude, Godot and Blender | Devlog #01
Mold Channel
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Historical Isometric game concept with Claude, Godot and Blender | Devlog #01
18 982 просмотра · 5 дн. назад
Mold Channel
375 подписчиков
18 982 просмотра · 5 дн. назад
A historical, isometric game set on the Bug river around AD 1000 - built solo, with no gamedev experience, using Claude, Blender and Godot.
In this episode: the concept and the workflow, how 3D models from Blender become 2D sprites, and a playthrough of the demo scenario — a fisherman who catches fish, salts them in barrels, takes them by cart to the tavern at the crossroads… and runs into bandits on the way.
The game is at a very early, conceptual stage. I'd love to hear your thoughts, and which mechanics or AI experiments you'd like to see next!
Chapters:
0:00 Intro
0:21 Game concept
1:49 Work pipeline
2:43 The fisherman's hut — from 3D model to
3:36 Trees
4:07 The fisherman
4:17 The horse cart
5:14 Lesson: work incrementally
5:39 Gameplay: the fisherman's camp
7:02 Fishing minigame
8:12 Salting fish & loading the cart
8:41 Bandits on the road
9:52 The tavern & the blacksmith
10:53 The bandit camp & the chief
12:11 Thanks for watching
Music:
Renaissance by Audionautix is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/...
Artist: http://audionautix.com/
Dugout photo: Mohylek, Wikimedia Commons, CC BY-SA 3.0 — https://commons.wikimedia.org/wiki/Fi...
#gamedev #indiegame #devlog #godot #blender #claude #medieval