Flow Maps Explained | Substance Painter, Krita & Unreal Engine 5
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Flow Maps Explained | Substance Painter, Krita & Unreal Engine 5
2 502 просмотра · 3 месяца назад
MeshBites
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2 502 просмотра · 3 месяца назад
Flow maps are a good way to control the direction of animated textures, reflections, liquids, energy effects, and more.
In this video, I explain what flow maps are, how they work, and how to create them using both Substance Painter and Krita. I also cover tangent limitations, UV considerations, texture precision, export settings, and Unreal Engine 5 import setup.
Topics covered:
• What flow maps are
• Tangents and UV limitations
• Painting flow maps in Substance Painter
• Painting flow maps in Krita
• 8-bit vs 16-bit workflows
• Export settings
• Unreal Engine 5 import setup
• Common artifacts and how to avoid them
Software used:
• Unreal Engine 5
• Substance Painter 2024
• Krita
If you have questions or discover additional uses for flow maps, feel free to leave a comment.
⏱️ TIMESTAMPS
00:00 Intro
00:34 What are Flow maps?
01:49 Tangents limitations / Model preparation
04:11 Creating a Flow map in Substance Painter
10:12 Creating a Flow map in Krita
16:00 Testing the Flow map
18:06 Conclusion
👉My tools and Shader;
https://dincairwen.itch.io/
Narration generated using AI text-to-speech.