Blender Alt+N Normals Explained — Every Option
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Blender Alt+N Normals Explained — Every Option
306 просмотров · 2 месяца назад
MeshBites
1,64 тыс. подписчиков
306 просмотров · 2 месяца назад
Normals are an important part of 3D shading, but Blender's manual normal tools can be confusing.
In this video, I explain every option inside Blender's Alt + N Normal menu, giving a better understanding of how each tool affects your mesh.
We will go through options like Flip, Recalculate, Set From Faces, Rotate, Point to Target, Merge, Split, Average, Copy/Paste Vector, and more.
Software used:
• Blender 5.1.2
If you have questions or additional uses for these tools, feel free to leave a comment.
⏱️ TIMESTAMPS
00:00 Intro
00:42 Opening the Normal Menu
00:54 Flip Normals
01:58 Recalculate Outside / Inside
02:59 Set From Faces
04:23 Resetting Normal Edits
05:02 Rotate Normals
07:02 Point to Target
09:31 Merge and Split Normals
10:15 Average Normals
11:54 Copy / Paste Vector
12:16 Smooth Vectors
12:50 Select / Set Face Strength
13:08 Conclusion
👉 My tools and Shader:
https://dincairwen.itch.io/
Narration generated using AI text-to-speech.