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Blender Alt+N Normals Explained — Every Option

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Blender Alt+N Normals Explained — Every Option

306 просмотров · 2 месяца назад
MeshBites
1,64 тыс. подписчиков
306 просмотров · 2 месяца назад
Normals are an important part of 3D shading, but Blender's manual normal tools can be confusing. In this video, I explain every option inside Blender's Alt + N Normal menu, giving a better understanding of how each tool affects your mesh. We will go through options like Flip, Recalculate, Set From Faces, Rotate, Point to Target, Merge, Split, Average, Copy/Paste Vector, and more. Software used: • Blender 5.1.2 If you have questions or additional uses for these tools, feel free to leave a comment. ⏱️ TIMESTAMPS 00:00 Intro 00:42 Opening the Normal Menu 00:54 Flip Normals 01:58 Recalculate Outside / Inside 02:59 Set From Faces 04:23 Resetting Normal Edits 05:02 Rotate Normals 07:02 Point to Target 09:31 Merge and Split Normals 10:15 Average Normals 11:54 Copy / Paste Vector 12:16 Smooth Vectors 12:50 Select / Set Face Strength 13:08 Conclusion 👉 My tools and Shader: https://dincairwen.itch.io/ Narration generated using AI text-to-speech.