Can I model a car in Blender | HARD SURFACE MODELING (Part 1)
Mthomik 3Diary
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Can I model a car in Blender | HARD SURFACE MODELING (Part 1)
83 просмотра · 4 дн. назад
Mthomik 3Diary
49 подписчиков
83 просмотра · 4 дн. назад
What if we could take a classic car, recreate it in 3D, and turn it into a physical object?
In this project, I'm exploring the process of modeling the iconic Peugeot 504 in Blender, using hard-surface modeling techniques, with the ultimate goal of making it 3D-printable.
In this first part, I begin shaping the car's body, working on the bonnet, fenders, and roof while exploring the challenges of recreating its form in 3D.
This project is about more than creating a realistic render. It's about understanding design, developing technical skills, and bridging the gap between an idea and a physical product.
WHAT I'M EXPLORING
Hard-surface modeling in Blender
Automotive form and proportions
Modeling body panels and defining clean surfaces
The process of preparing a 3D model for printing
This is a work in progress, and I'll be documenting the journey, the challenges, and the lessons learned along the way.
ABOUT MTHOMIK 3DIARY
A creative journey through drawing, design, and 3D modeling, exploring how ideas can become tangible creations.
My mission: Create New Perspectives Through Design.
If you're interested in 3D modeling, automotive design, technical drawing, or 3D printing, consider subscribing and joining me on this journey.
🙏🏽 All glory to God for the gift of creativity and the opportunity to create.
What classic car would you love to see recreated in 3D?
https://docs.google.com/document/d/17... for shortcuts
#Blender3D #HardSurfaceModeling #3DPrinting