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Modelling and Rigging a Crab in Blender, Part 4: Creating the Scene

Culer Damage

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Modelling and Rigging a Crab in Blender, Part 4: Creating the Scene

20 просмотров · 1 мес. назад
Culer Damage
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20 просмотров · 1 мес. назад
Play the crab game in your browser: https://crabrace.culerdamage.com Build it yourself, from Blender to a playable Three.js game: https://www.culerlearn.com/courses/ri... Founding price: £15 with code CRABSALELAUNCH, for the first 30 students or until 30 November 2026, whichever comes first. £35 after that. One-time access, 14-day refund guarantee. Part 4 of the creature build series. Parts 1 through 3 covered modelling, rigging, animating, and exporting a four-legged creature from Blender. This video picks up in VS Code, more code-focused than the previous three, setting up the actual Three.js scene the creature lives in: the camera, renderer, and lighting that make anything visible in the browser at all. The full course, Rigging and Animating a Creature in WebGL, covers the whole build with support documentation and tutor guidance, linked above. Join the course community on Facebook:   / creatureriggingandanimation   Previous: Part 3    • Видео   Next: Part 5    • Modelling and Rigging a Crab in Blender, P...   Software used: VS Code, Three.js, Vite, Blender