Wip Resident evil 4 Dreamcast port by PH3NOM comparison to Gamecube.
DreamcastFreak
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Wip Resident evil 4 Dreamcast port by PH3NOM comparison to Gamecube.
7 882 просмотра · 1 день назад
DreamcastFreak
140 подписчиков
7 882 просмотра · 1 день назад
Dreamcast port of resodent evil 4 using the recently completed gamecube decompilation. this is a very early offscreen work in progress. PH3NOM, the developer, is currently converting all the rendering over to the PH3NOM engine; his local dreamcast graphics engine.
part of the plan is for the assets to be altered mixing the lower poly ps2/pc assets, but mixing them with the more detailed gamecube assets where needed. especially considering it's a port of gamecube where all the cutscenes are real-time!
currently Esppiral and axlegear89 are on board to alter the assets to fit nicely into the DC's specs without losing too much obvious detail. at 30fps DC is gonna have alot of overhead to get alot of things done!
as you can see, so far it's performing wonderfully despite the early preview weirdness. for something so early, it's a surprise it's performing so well!!!