Why I Vibe Code Like an Artist (14 Months of Unity Dev)
Mythmatic
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Why I Vibe Code Like an Artist (14 Months of Unity Dev)
20 124 просмотра · 1 месяц назад
Mythmatic
7,38 тыс. подписчиков
20 124 просмотра · 1 месяц назад
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I'm building my game solo using Claude Code, and this month is all about how I prompt. What most people would call a "bad prompt" is often my best one. In this video I explain why I intentionally give the least amount of information possible, why telling the model "this looks terrible" is genuinely useful feedback, and how my background as a 3D modeler and animator led me to a start-broad-then-narrow approach that comes straight from art training, not programming.
I also show why I stopped using MD files as prompts in favor of a local wiki page system, and then I vibe code a real feature: enhancing the visual juice of my water potion, picking between three variations Claude built for me, and iterating on the winner until it feels right.
Finally, I share my playtest results honestly. I made every mistake an amateur game designer makes, and game design is the one bottleneck Claude can't help me with.
Timestamps:
00:00 – Intro
01:48 – My "Bad" Prompts
02:54 – Prompt Like an Artist
03:58 – Management Styles
04:42 – Broad to Narrow
06:15 – Main Downside
07:15 – Ditching MD Files
08:06 – Animation Polish
10:28 – Me Actually Vibe Coding
13:00 – Picking a Winner
15:16 – My Feedback Loop
17:53 – Playtest Results