I let Claude Code prototype a 2D Unity game (Mind-blown)
Sunny Valley Studio
0:00 / 0:00
I let Claude Code prototype a 2D Unity game (Mind-blown)
23 469 просмотров · 3 месяца назад
Sunny Valley Studio
46,7 тыс. подписчиков
23 469 просмотров · 3 месяца назад
Learn how to use Unity MCP with AI Agent to build a 2D top-down tree chopping game prototype — importing sprites, generating a tilemap, a player with animations and a follow camera, collisions, and a tree-chopping mechanic. You'll also see which parts the AI handles for you and which still need a game dev's hands.
Prompts used: https://drive.google.com/file/d/1d3QJ...
Asset pack: Tiny Swords by Pixel Frog (free) — https://pixelfrog-assets.itch.io/tiny...
Agent setup covered in my short: • How to use Claude Code with Unity 6 using MCP
3D platformer tutorial: • How to make a 3D Platformer with Unity MCP...
····· Get in touch ···············································································
𝗛𝗮𝘃𝗲 𝗮𝗻𝘆 𝗾𝘂𝗲𝘀𝘁𝗶𝗼𝗻𝘀? 𝗝𝗼𝗶𝗻 𝘁𝗵𝗲 𝗱𝗶𝘀𝗰𝗼𝗿𝗱!
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····· Chapters ···············································································
00:00 AI can adjust PixelArt import settings for you
02:22 Setting Custom Pivot point for character sprites
02:53 AI can create Tilemaps using AutoTile
05:19 AI can prototype 2D character movement
07:38 Adding Tilemap Colliders 2D is still a manual task
09:06 Kinematic Collision Detection system with AI
09:39 Tree chopping mechanic added by AI
11:52 You are the one designing the game not AI
#Unity #Unity2D #ClaudeAI #GameDev #AIGameDev #IndieDev