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The Crust 1.0 — Base Redesign & New Production Line — Ep 6

valiDNG

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The Crust 1.0 — Base Redesign & New Production Line — Ep 6

11 550 просмотров · 2 недели назад
valiDNG
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11 550 просмотров · 2 недели назад
The Crust 1.0 Hard campaign, Episode 6 — base redesign and a new production line so the multi-refinery actually fills. Same Hard 1.0 campaign save. We scale to ten smelters per resource, add a second storage I/O, set node priority, then show why a level-2 belt stays empty if the node is still level 1 (60 vs 150 per minute). Press V to flip belt direction for a load balancer. Fuel pays. Drones cannot pick off conveyors. Next episode: clean the base and repair the mobile drilling rig. 🎮 Play The Crust on Steam: https://store.steampowered.com/app/14... ▶️ Previous episode (How to Use the Advanced Refinery):    • The Crust 1.0 — How to Use the Advanced Re...   ▶️ Next episode (How the MDR Works):    • The Crust 1.0 — How the MDR Works — Ep 7   📺 THE CRUST 1.0 CAMPAIGN: 👉 Ep 1 — How to Start:    • The Crust 1.0 — How to Start (Beginner Wal...   👉 Ep 2 — First Contracts & Making Money:    • The Crust 1.0 — First Contracts & Making M...   👉 Ep 3 — CPU Cap & Expedition Center:    • The Crust 1.0 — CPU Cap & Expedition Cente...   👉 Ep 4 — Aluminum & Advanced Regolith:    • The Crust 1.0 — Aluminum & Advanced Regoli...   👉 Ep 5 — How to Use the Advanced Refinery:    • The Crust 1.0 — How to Use the Advanced Re...   👉 Ep 6 — Base Redesign & New Production Line (this video) 👉 Ep 7 — How the MDR Works:    • The Crust 1.0 — How the MDR Works — Ep 7   👉 Ep 8 — MDR Truck Routes:    • The Crust 1.0 — MDR Truck Routes — Ep 8   👉 Ep 9 — Don't Send Trucks Home Between Missions:    • The Crust 1.0 — Don't Send Trucks Home Bet...   👉 Ep 10 — Atlantis Mission & First Colonists:    • The Crust 1.0 — Atlantis Mission & First C...   👉 Ep 11 — Building Gas Pipes & Flight Control:    • The Crust 1.0 — Building Gas Pipes & Fligh...   👉 Ep 12 — Transport Cannon & Launching Probes:    • The Crust 1.0 — Transport Cannon & Launchi...   👉 Ep 13 — How Territories Work:    • The Crust 1.0 — How Territories Work — Ep 13   👉 Ep 14 — Habitat Comfort & Outpost Life Support:    • The Crust 1.0 — Habitat Comfort & Outpost ...   👉 Ep 15 — Mushroom Farms & First Outpost Colonists:    • The Crust 1.0 — Mushroom Farms & First Out...   👉 Ep 16 — Outpost Scientific Module & Production Planner:    • The Crust — Outpost Scientific Module & Pr...   👉 Ep 17 — Multi-Resource Storage & FCC Auto-Load:    • The Crust — Multi-Resource Storage & FCC A...   👉 Ep 18 — Multiple Extractors on One Node & Neon Outpost:    • The Crust — Multiple Extractors on One Nod...   👉 Ep 19 — Auto-Sale & a 7 Million Territory:    • The Crust — Auto-Sale & a 7 Million Territ...   👉 Ep 20 — MDR Mining Area & Fusion Power:    • The Crust — MDR Mining Area & Fusion Power...   🎮 FULL PLAYLIST:    • The Crust   ⏱️ TIMESTAMPS 0:00 — Expand the Multi-Regolith Hub 0:49 — Move Fuel and Smart Concrete Next 3:32 — Plan Ten Smelters Per Resource 4:01 — No Dyson Sphere Copy-Paste Here 5:13 — Leave Two Spaces Between Power Poles 6:23 — Pause While You Plan Belts 7:10 — Upgrade Refineries and Belts Later 10:01 — Four Output Lines, One Space Between 12:28 — Don't Leave Rovers Idle 13:45 — Add a Second Input and Output 15:15 — Set Node Exit Priority Without Deleting 17:47 — Keep 40 in Storage, Overflow the Rest 18:16 — Upgrade a Whole Belt Segment at Once 18:59 — L1 = 60/min, L2 = 150/min 20:16 — Nodes Below Belt Level Stay Empty 21:45 — Press V to Flip Belt Direction 24:04 — How to Debug a Starving Belt 26:17 — Hold Ctrl to See Inputs and Outputs 27:29 — Plan Titanium Plate Production 28:06 — Allow Drones to Restock the Box 31:51 — Research Belt Level 3 and Cargo Speed 42:19 — Fuel Sells Well on the Market 44:55 — Contracts When Credits Hit Zero 45:56 — You Can Sell Conveyor Belts 52:03 — Unlock the Carbon Fiber Factory 53:28 — Add CPU When Placement Blocks 58:19 — Temporary Modular Terminals Off to the Side 1:00:02 — 500 CPU Unlocks the Next Layer 1:03:50 — Don't Sit on Green Science Forever 1:07:24 — Drones Cannot Pick Off Conveyor Belts 1:08:01 — Cargo Hold and Small Vehicle Assembly 1:09:05 — Fuel Contracts Pay Credits and Science 1:12:50 — Surface Mining Needs the MDR Repaired 1:15:13 — Buy Carbon in One Big Batch 1:17:14 — Lower Priority If Drones Fill the Wrong Box 1:17:54 — Cargo Dock Auto-Unloads Every Truck 1:19:47 — New Production Line Works 1:20:36 — Next: Clean Up and Fix the MDR This is Episode 6 of a continuous 1.0 campaign walkthrough. Episode 7 continues from this exact colony: clean the spaghetti, then repair the mobile drilling rig for surface mining. 💬 Did you upgrade the belts and forget the nodes? 🔔 Subscribe for more The Crust:    / @validng   🤝 Join the channel:    / @validng   #TheCrust #TheCrustGame #TheCrustGuide #FactoryAutomation #ColonySim