The Crust 1.0 — Base Redesign & New Production Line — Ep 6
valiDNG
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The Crust 1.0 — Base Redesign & New Production Line — Ep 6
11 550 просмотров · 2 недели назад
valiDNG
1,23 тыс. подписчиков
11 550 просмотров · 2 недели назад
The Crust 1.0 Hard campaign, Episode 6 — base redesign and a new production line so the multi-refinery actually fills.
Same Hard 1.0 campaign save. We scale to ten smelters per resource, add a second storage I/O, set node priority, then show why a level-2 belt stays empty if the node is still level 1 (60 vs 150 per minute). Press V to flip belt direction for a load balancer. Fuel pays. Drones cannot pick off conveyors. Next episode: clean the base and repair the mobile drilling rig.
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▶️ Previous episode (How to Use the Advanced Refinery):
• The Crust 1.0 — How to Use the Advanced Re...
▶️ Next episode (How the MDR Works):
• The Crust 1.0 — How the MDR Works — Ep 7
📺 THE CRUST 1.0 CAMPAIGN:
👉 Ep 1 — How to Start: • The Crust 1.0 — How to Start (Beginner Wal...
👉 Ep 2 — First Contracts & Making Money: • The Crust 1.0 — First Contracts & Making M...
👉 Ep 3 — CPU Cap & Expedition Center: • The Crust 1.0 — CPU Cap & Expedition Cente...
👉 Ep 4 — Aluminum & Advanced Regolith: • The Crust 1.0 — Aluminum & Advanced Regoli...
👉 Ep 5 — How to Use the Advanced Refinery: • The Crust 1.0 — How to Use the Advanced Re...
👉 Ep 6 — Base Redesign & New Production Line (this video)
👉 Ep 7 — How the MDR Works: • The Crust 1.0 — How the MDR Works — Ep 7
👉 Ep 8 — MDR Truck Routes: • The Crust 1.0 — MDR Truck Routes — Ep 8
👉 Ep 9 — Don't Send Trucks Home Between Missions: • The Crust 1.0 — Don't Send Trucks Home Bet...
👉 Ep 10 — Atlantis Mission & First Colonists: • The Crust 1.0 — Atlantis Mission & First C...
👉 Ep 11 — Building Gas Pipes & Flight Control: • The Crust 1.0 — Building Gas Pipes & Fligh...
👉 Ep 12 — Transport Cannon & Launching Probes: • The Crust 1.0 — Transport Cannon & Launchi...
👉 Ep 13 — How Territories Work: • The Crust 1.0 — How Territories Work — Ep 13
👉 Ep 14 — Habitat Comfort & Outpost Life Support: • The Crust 1.0 — Habitat Comfort & Outpost ...
👉 Ep 15 — Mushroom Farms & First Outpost Colonists: • The Crust 1.0 — Mushroom Farms & First Out...
👉 Ep 16 — Outpost Scientific Module & Production Planner: • The Crust — Outpost Scientific Module & Pr...
👉 Ep 17 — Multi-Resource Storage & FCC Auto-Load: • The Crust — Multi-Resource Storage & FCC A...
👉 Ep 18 — Multiple Extractors on One Node & Neon Outpost: • The Crust — Multiple Extractors on One Nod...
👉 Ep 19 — Auto-Sale & a 7 Million Territory: • The Crust — Auto-Sale & a 7 Million Territ...
👉 Ep 20 — MDR Mining Area & Fusion Power: • The Crust — MDR Mining Area & Fusion Power...
🎮 FULL PLAYLIST:
• The Crust
⏱️ TIMESTAMPS
0:00 — Expand the Multi-Regolith Hub
0:49 — Move Fuel and Smart Concrete Next
3:32 — Plan Ten Smelters Per Resource
4:01 — No Dyson Sphere Copy-Paste Here
5:13 — Leave Two Spaces Between Power Poles
6:23 — Pause While You Plan Belts
7:10 — Upgrade Refineries and Belts Later
10:01 — Four Output Lines, One Space Between
12:28 — Don't Leave Rovers Idle
13:45 — Add a Second Input and Output
15:15 — Set Node Exit Priority Without Deleting
17:47 — Keep 40 in Storage, Overflow the Rest
18:16 — Upgrade a Whole Belt Segment at Once
18:59 — L1 = 60/min, L2 = 150/min
20:16 — Nodes Below Belt Level Stay Empty
21:45 — Press V to Flip Belt Direction
24:04 — How to Debug a Starving Belt
26:17 — Hold Ctrl to See Inputs and Outputs
27:29 — Plan Titanium Plate Production
28:06 — Allow Drones to Restock the Box
31:51 — Research Belt Level 3 and Cargo Speed
42:19 — Fuel Sells Well on the Market
44:55 — Contracts When Credits Hit Zero
45:56 — You Can Sell Conveyor Belts
52:03 — Unlock the Carbon Fiber Factory
53:28 — Add CPU When Placement Blocks
58:19 — Temporary Modular Terminals Off to the Side
1:00:02 — 500 CPU Unlocks the Next Layer
1:03:50 — Don't Sit on Green Science Forever
1:07:24 — Drones Cannot Pick Off Conveyor Belts
1:08:01 — Cargo Hold and Small Vehicle Assembly
1:09:05 — Fuel Contracts Pay Credits and Science
1:12:50 — Surface Mining Needs the MDR Repaired
1:15:13 — Buy Carbon in One Big Batch
1:17:14 — Lower Priority If Drones Fill the Wrong Box
1:17:54 — Cargo Dock Auto-Unloads Every Truck
1:19:47 — New Production Line Works
1:20:36 — Next: Clean Up and Fix the MDR
This is Episode 6 of a continuous 1.0 campaign walkthrough. Episode 7 continues from this exact colony: clean the spaghetti, then repair the mobile drilling rig for surface mining.
💬 Did you upgrade the belts and forget the nodes?
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