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Every game developer needs to know this - Culling

49Wares Games

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Every game developer needs to know this - Culling

1 616 просмотров · 3 г. назад
49Wares Games
247 подписчиков
1 616 просмотров · 3 г. назад
View Frustrum Culling, Occlusion Culling, Clipping, Backface Culling and Z-Buffering are techniques that every game developer must know about. In this video I explain the basics of these techniques so you can get a deeper understanding of how the rendering process works. Especially Occlusion Culling and Hierarchical Culling are very important for unitys game optimization and performance optimization and can massively increase the FPS of your games. If you have any questions feel free to join our discord server.   / discord   Check out my Unity Assets: https://assetstore.unity.com/publishe... Timecodes 00:00 - Intro 00:55 - 3D model construction 02:04 - View Frustrum Culling 04:00 - Clipping 04:34 - Backface Culling 06:05 - Hierarchical Culling 07:37 - Z-Buffering 08:32 - Occlusion Culling 10:20 - Cell Based Occlusion Culling "Creative Commons ViewFrustum" by MithrandirMage is licensed under CC BY-SA 3.0 https://commons.wikimedia.org/wiki/Fi... https://creativecommons.org/licenses/...