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How to Throw Weapons in Cascadeur | Complete Pipeline

Cascadeur - The Future of Animation и Rdem

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How to Throw Weapons in Cascadeur | Complete Pipeline

25 097 просмотров · 1 мес. назад
Cascadeur - The Future of Animation и Rdem
25 097 просмотров · 1 мес. назад
In this tutorial by ‪@rdemis‬ you're gonna learn how to throw weapons in Cascadeur and set up a scene with multiple characters interacting with it. It's a detailed step by step tutorial starting from rigging the weapon, blocking the idea, all the way to using Inbetweening, AutoPhysics, Ragdoll and camera work to achieve the final result Project files: https://drive.google.com/drive/folder... 00:00 - Introduction 00:55 - Part 1 - Main concept 01:20 - How I mapped out the scene 02:11 - Part 2 - Characters and weapons 02:46 - Importing and rigging the props in Cascadeur! 04:23 - Setting up collisions 05:00 - Configuring timeline 06:11 - An important caveat regarding collision setup 06:35 - Part 3 - Blocking, importing the second character 07:00 - Assigning hotkeys 07:28 - Assigning different colors to character models 07:47 - Organizing track names 08:12 - Initial character poses starting at frame 1 (!!) and the importance of the T-pose 08:46 - What are "shots"? !!! 09:19 - Staging Shot 1 and using RootMotion 09:50 - Staging Shot 2 and camerawork 10:20 - Staging Shot 3 - the second run cycle 10:48 - Staging Shot 4 - 4 key poses!! 11:16 - Staging Shot 6 11:58 - Camera setup for the entire composition - angles 12:21 - Relative copying !!! 12:33 - Shot 2 angle 12:49 - Shot 3 angle 13:06 - Shot 4 angle 13:20 - Shot 6 angle 13:32 - Previsualisation 13:59 - Part 3 - Starting the animation polish 14:25 - Manual turn 14:49 - Axe throw using Inbetweening 15:08 - Baking and unbaking 15:19 - Relative copying of weapon position to the hand 15:34 - Parenting the weapon to the hand !!! Try to activate parenting on interpolations rather than on keyframes 15:56 - How to better understand the hand's trajectory 16:14 - Animating the axe flight using AutoPhysics 16:42 - Setting a priority key for AutoPhysics!! Changing scene playback speed 17:10 - Parenting the axe to the enemy's head 17:29 - Parenting the sword to the opponent's hand and adjusting the hand's trajectory 18:21 - Tackling the Ragdoll !! How to achieve a good result? 18:52 - Setup pose for the Ragdoll 19:24 - Second Ragdoll stage: body relaxation and sword drop 19:51 - Third stage: extending the katana's fall 20:02 - Additional angle for Shot 6 20:09 - Intermediate animation polishing result 20:27 - Part 4 - Final touches: camera shake, angle for Shot 5, and slow-motion 21:18 - Summary Learn more about Cascadeur license plans: https://cascadeur.com/plans Learn how to start using Cascadeur: https://cascadeur.com/learn Join our English-speaking community on Discord: https://discordapp.com/invite/Ymwjhpn Follow us on: Facebook   / cascadeur3d   Twitter   / cascadeur3d   #Animation #3D #Tutorial #Cascadeur