How to Throw Weapons in Cascadeur | Complete Pipeline
Cascadeur - The Future of Animation и Rdem
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How to Throw Weapons in Cascadeur | Complete Pipeline
25 097 просмотров · 1 мес. назад
Cascadeur - The Future of Animation и Rdem
25 097 просмотров · 1 мес. назад
In this tutorial by @rdemis you're gonna learn how to throw weapons in Cascadeur and set up a scene with multiple characters interacting with it. It's a detailed step by step tutorial starting from rigging the weapon, blocking the idea, all the way to using Inbetweening, AutoPhysics, Ragdoll and camera work to achieve the final result
Project files: https://drive.google.com/drive/folder...
00:00 - Introduction
00:55 - Part 1 - Main concept
01:20 - How I mapped out the scene
02:11 - Part 2 - Characters and weapons
02:46 - Importing and rigging the props in Cascadeur!
04:23 - Setting up collisions
05:00 - Configuring timeline
06:11 - An important caveat regarding collision setup
06:35 - Part 3 - Blocking, importing the second character
07:00 - Assigning hotkeys
07:28 - Assigning different colors to character models
07:47 - Organizing track names
08:12 - Initial character poses starting at frame 1 (!!) and the importance of the T-pose
08:46 - What are "shots"? !!!
09:19 - Staging Shot 1 and using RootMotion
09:50 - Staging Shot 2 and camerawork
10:20 - Staging Shot 3 - the second run cycle
10:48 - Staging Shot 4 - 4 key poses!!
11:16 - Staging Shot 6
11:58 - Camera setup for the entire composition - angles
12:21 - Relative copying !!!
12:33 - Shot 2 angle
12:49 - Shot 3 angle
13:06 - Shot 4 angle
13:20 - Shot 6 angle
13:32 - Previsualisation
13:59 - Part 3 - Starting the animation polish
14:25 - Manual turn
14:49 - Axe throw using Inbetweening
15:08 - Baking and unbaking
15:19 - Relative copying of weapon position to the hand
15:34 - Parenting the weapon to the hand !!!
Try to activate parenting on interpolations rather than on keyframes
15:56 - How to better understand the hand's trajectory
16:14 - Animating the axe flight using AutoPhysics
16:42 - Setting a priority key for AutoPhysics!! Changing scene playback speed
17:10 - Parenting the axe to the enemy's head
17:29 - Parenting the sword to the opponent's hand and adjusting the hand's trajectory
18:21 - Tackling the Ragdoll !! How to achieve a good result?
18:52 - Setup pose for the Ragdoll
19:24 - Second Ragdoll stage: body relaxation and sword drop
19:51 - Third stage: extending the katana's fall
20:02 - Additional angle for Shot 6
20:09 - Intermediate animation polishing result
20:27 - Part 4 - Final touches: camera shake, angle for Shot 5, and slow-motion
21:18 - Summary
Learn more about Cascadeur license plans: https://cascadeur.com/plans
Learn how to start using Cascadeur: https://cascadeur.com/learn
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#Animation #3D #Tutorial #Cascadeur