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This Unity Shader Graph Trick Fakes 3D Corridors and Pipes!

Sunny Valley Studio

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This Unity Shader Graph Trick Fakes 3D Corridors and Pipes!

7 943 просмотра · 1 месяц назад
Sunny Valley Studio
46,7 тыс. подписчиков
7 943 просмотра · 1 месяц назад
Learn how to fake 3D corridors, rooms, and pipes inside a simple flat quad using custom HLSL and Unity Shader Graph! This interior mapping / parallax illusion allows you to create non-playable spaces without adding a single extra vertex to your scene, saving massive rendering performance. 📦 Download the FREE HLSL Code & Project Files:   / fake-3d-space-in-165658588   --------------------------------------------------- ⚙️ WHAT YOU WILL LEARN: How ray tracing on a flat quad fakes 3D geometry depth Setting up custom HLSL functions in Unity Shader Graph Creating a Fake Box Corridor with custom room scale & offsets Implementing room-space lighting & scene main light support Adding depth fog to sell the visual illusion Faking circular 3D tubes using Alpha Clipping & Masks ····· Get in touch ··············································································· Learn more from my courses: https://courses.sunnyvalleystudio.com/ 𝗛𝗮𝘃𝗲 𝗮𝗻𝘆 𝗾𝘂𝗲𝘀𝘁𝗶𝗼𝗻𝘀? 𝗝𝗼𝗶𝗻 𝘁𝗵𝗲 𝗱𝗶𝘀𝗰𝗼𝗿𝗱!   / discord   𝗣𝗟𝗘𝗔𝗦𝗘 support the channel:   / sunnyvalleystudio   --------------------------------------------------- ⏱️ CHAPTERS: 00:00 - Introduction & The Fake 3D Space Illusion 00:25 - How the Custom HLSL Code Works 02:05 - Setting Up Shader Graph & Parameters 03:13 - Fake 3D Corridor shader graph 04:17 - Testing Fake 3D Corridor 05:14 - Adding Textures & UV Tiling 05:41 - Adding Light calculations 06:34 - Faking depth with fog 07:47 - Pro Tip: Blend in using geometry 08:00 - Fake Pipe / Tube effect 08:41 - Final Showcase --------------------------------------------------- 🔔 Subscribe for more Unity game development & shader tutorials! #Unity #ShaderGraph #HLSL #GameDev #IndieDev