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Supreme Commander: Forged Alliance, Open Palms super long 3h showcase 6FFA hard Random AI

Old RTS Games (&DoTA2)

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Supreme Commander: Forged Alliance, Open Palms super long 3h showcase 6FFA hard Random AI

2 просмотра · 1 дн. назад
Old RTS Games (&DoTA2)
4 подписчика
2 просмотра · 1 дн. назад
So this match was obviously NOT a very prompt win. Still it showcases a lot of stuff including faction captures, tech ups and experimental builds. So ya I built a lot more stuff than I probably strictly needed to win. There are so many amazing options available in endgame. Like Support Commanders as a resource farm or advance units or both. Every faction has long range artillery sometimes more than one and I got a couple from different factions this match. I just felt like I had to try and build one of everything and I did not even get there. This game makes me think it could be played well on MUCH larger maps and with much higher player counts if the hardware and engine could run it at least. Not sure if they can or not. Still I could see this on 160x160km and 16 versus 16 or something. Maybe even again much larger still than that. Though all artillery would have to have a maximum range past a certain size. 01:20:25 I build the commander nuke on my commander after getting the tactical missile prequel upgrade on him. It is called "The "Billy" Advanced Tactical Missile Launcher" for the second upgrade that is nuclear. It's basically a short range mini-nuke on a cruise missile I think? Which may mean that Tech 2 tactical missile defenses stop it rather than Tech 3 strategic missile defenses, I think? 01:23:47 I actually start building the first mini-nuke on my commander since you have to order the missiles separately from the launcher and I have just built the launcher which comes empty with a capacity of 1 which is why it says 0/1. 01:27:10 I move my commander into firing position for "The Billy" and took a shot at white but I think they had tactical missile defenses cause I never saw it go off on the mini-map. I'll try again later or something. 01:29:33 Green kills white "Chloe AI" before I can take out their tactical missile defenses and use my Billy properly. You can see their name go grey in the top right name roster in a few seconds to show it. Now it is just me versus green and I think they have dug in with lots of Tech 3 artillery and a really well spread out base that is going to be tough to take down and is going to take me another hour and a half.