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How Pro GMs Handle Rules Lawyers, Min-Maxers & Quiet Players | Guy Sclanders (Pt 3)

Legendary Dungeon Masters

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How Pro GMs Handle Rules Lawyers, Min-Maxers & Quiet Players | Guy Sclanders (Pt 3)

156 просмотров · 13 дн. назад
Legendary Dungeon Masters
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156 просмотров · 13 дн. назад
What separates a GM people pay from a GM who runs for friends? According to Guy Sclanders, it's not knowing the rules. It's reading the people. In Part 3, Guy, creator of How to Be a Great GM, talks about player types, problem players and when to bend the rules. In this episode: • Everyone needs a chance to shine, or they stop showing up • The "spectator" player who says it was the best game ever without saying a word • Player types: the tactician, the storyteller, the actor and more • Min-maxers aren't a problem. Give them combat and give roleplayers their scenes. • Rules lawyers: give them a job instead of a fight • Fudging dice, and why rules aren't sacred ("my zombie died wearing plate armor") • Paid GMing is becoming like a sport, but roleplaying has no rulebook • The real pro skill: treating players as an audience and managing people • Why he'd make Thunderwave a Strength save, and why he'd still let the table decide Recorded in 2020. How to Be a Great GM:    / @howtobeagreatgm   Find us: 🎲 Run paid games & find players: https://theroleplayersguild.com 💬 Discord:   / discord   👥 Facebook group:   / 577410296508144   Subscribe to learn what it really takes to be a professional Dungeon Master.