How Pro GMs Handle Rules Lawyers, Min-Maxers & Quiet Players | Guy Sclanders (Pt 3)
Legendary Dungeon Masters
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How Pro GMs Handle Rules Lawyers, Min-Maxers & Quiet Players | Guy Sclanders (Pt 3)
156 просмотров · 13 дн. назад
Legendary Dungeon Masters
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156 просмотров · 13 дн. назад
What separates a GM people pay from a GM who runs for friends? According to Guy Sclanders, it's not knowing the rules. It's reading the people.
In Part 3, Guy, creator of How to Be a Great GM, talks about player types, problem players and when to bend the rules.
In this episode:
• Everyone needs a chance to shine, or they stop showing up
• The "spectator" player who says it was the best game ever without saying a word
• Player types: the tactician, the storyteller, the actor and more
• Min-maxers aren't a problem. Give them combat and give roleplayers their scenes.
• Rules lawyers: give them a job instead of a fight
• Fudging dice, and why rules aren't sacred ("my zombie died wearing plate armor")
• Paid GMing is becoming like a sport, but roleplaying has no rulebook
• The real pro skill: treating players as an audience and managing people
• Why he'd make Thunderwave a Strength save, and why he'd still let the table decide
Recorded in 2020.
How to Be a Great GM: / @howtobeagreatgm
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