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SkinLayer Studio Ep.3 | Practical UI Guide · Basic Skinning Flow | OtakuSolutions

Otaku Solutions

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SkinLayer Studio Ep.3 | Practical UI Guide · Basic Skinning Flow | OtakuSolutions

13 просмотров · 2 недели назад
Otaku Solutions
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13 просмотров · 2 недели назад
SkinLayer Studio Ep.3 | Practical UI Guide · Basic Skinning Flow | OtakuSolutions This video walks through SkinLayer Studio's core UI panels, plus the brush settings, shortcuts, animation linking, and mirroring you need when painting skin weights in production. ━━━━━━━━━━━━━━━━━━━━ 📌 What's in this video ━━━━━━━━━━━━━━━━━━━━ 🔧 Set up a test animation in your DCC and lock frame 0 as the bind pose for efficient weight editing. ✨ See what to watch for when you Pick a mesh in SkinLayer Studio and connect skin data for the first time. 📖 Understand Skin Layers, Skin Desk, the Influencer tab, and Master Hierarchy. 📁 Practice view-mode switching (wire / shader), heatmap display, brush size, the eyedropper, and X-axis mirroring with a real example. ⏱ Timestamps 00:00 Start 00:11 Production-focused UI overview and DCC setup 00:41 Test animation and frame-0 bind-pose rules 01:59 Add DCC skin bones and Pick the mesh in SkinLayer Studio 03:42 First Apply to Skin and the 8-influencer limit 05:17 Core UI panels: Skin Layers and Skin Desk 05:41 Influencer tab and hierarchy search (Activate / Master Hierarchy) 07:27 Seg-bone skinning to prevent game-engine scale distortion 08:31 DCC shortcuts and view modes (wire 4 / shader 5) 09:26 Heatmap and orthographic view box for clearer painting 10:04 Brush-size shortcuts and Surface vs Screen mode 10:38 Line-weight alignment with the eyedropper 11:58 Pelvis Seg weight edits checked against animation 12:55 X-axis minus-direction skin-weight mirroring 13:55 Wrap-up and next episode preview ━━━━━━━━━━━━━━━━━━━━ 📺 SkinLayer Studio Series ━━━━━━━━━━━━━━━━━━━━ The full SkinLayer Studio playlist is coming soon. ━━━━━━━━━━━━━━━━━━━━ 🔗 Links ━━━━━━━━━━━━━━━━━━━━ 🎨 SkinLayer Studio → https://otakusolutions.com/en/skin-la... Homepage → https://otakusolutions.com/en ━━━━━━━━━━━━━━━━━━━━ 📝 Note ━━━━━━━━━━━━━━━━━━━━ #OtakuSolutions #3dsMax #Rigging #CharacterRigging #SkinLayerStudio #TechnicalArtist #GameRigging #Skinning #SkinWeight #Mirroring