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PETKILLR.WAD (Doom 1994 WAD / custom level)

davidian908

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PETKILLR.WAD (Doom 1994 WAD / custom level)

198 просмотров · 10 дней назад
davidian908
28 подписчиков
198 просмотров · 10 дней назад
WAD played: PETKILLR.WAD WAD author: Peter Masny / Craig Wendland WAD release: May 1994 06:25 Blue key 11:34 Yellow key 12:01 Red key 00:28 Secret #1 04:35 Secret #2 06:28 Secret #3 Disclaimer: reworked version of    • PET.WAD (Doom 1994 WAD / custom level)  , omitting the PET2.WAD lead-up level, but adding some stuff into the real one including some blatant instructions textured on the opening door. Supplies are better balanced this time around through some added secrets (unmarked). Because of this I did not need to tone down the difficulty to be able to 100% this (as opposed to needing to do that in the original PET.WAD release). Definitive version of the PET WADs, I would say. Other WADs by this author:    • PET.WAD (Doom 1994 WAD / custom level)   WAD author's notes: "Difficult PWAD." FEATURED DOOM WADS PLAYLIST    • Featured Doom WADs   FULL MAY 1994 WAD PLAYLIST - CUSTOM LEVELS    • Doom - 1994 - May - WADs - custom levels -...   FULL MAY 1994 WAD PLAYLIST - DEATHMATCH LEVELS WITH BOTS    • Doom - 1994 - May - WADs - deathmatch w/ b...   FULL MAY 1994 PLAYLIST - ID MAP EDITS    • Doom - 1994 - May - WADs - id map edits - ...   FULL MAY 1994 WAD PLAYLIST - COMPILATIONS    • Doom - 1994 - May - WADs - compilations - ...   GENERAL INFO Preferred source ports: UZDoom (single player) Zandronum (deathmatch) Active mods in single player: Doom Voxel Mod by Cheello (for modernized look) Autoautosave v1.6.3 by m8f (for HUD sounds related to stats) Megamus by OkDoomer174 (for randomized Doom-related music) Flashlight++ v9.1 by generic_name_guy (for added immersion) Gearbox v0.7.3 by m8f (for weapon wheel) Active mods in deathmatch: TD Bots Mk2 v1.0 by TDRR (for slightly improved bots) Megamus by OkDoomer174 (for randomized Doom-related music) General disclaimer: -Goal is to showcase any and all playable WADs in a modernized fashion. -A playthrough will present 100% completion of all the levels inside a WAD. -Codes and/or WAD tinkering only if 100% completion is otherwise impossible. -Playthroughs are collected in chronological playlists by release month of the WADs. -Levels are played with a controller (8BitDo Ultimate Controller), freelook and autoaim. -Jumping and crouching are both disabled unless specifically required by the WAD. -Levels are played on "3 - Hurt Me Plenty" unless stated otherwise. -Deathmatch levels always contain 2 bots and a 10-frag limit. #doom #doomwad #doomwads #wads