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I Put DLSS 5 on the SNES? (PixelRamp SNES Remaster Toolkit)

Life2Build

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I Put DLSS 5 on the SNES? (PixelRamp SNES Remaster Toolkit)

84 101 просмотр · 11 дней назад
Life2Build
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84 101 просмотр · 11 дней назад
What if the Super Nintendo had dynamic 2D lighting, 120Hz motion interpolation, and HDR—running directly on original ROMs at runtime? In this video, I'm showcasing an early alpha look at my custom SNES Remaster Toolkit ("PixelRamp"), built on a custom fork of Snes9x. There is no ROM hacking, no asset recompilation, and no blurry post-processing filters. Everything runs in real time at the PPU intercept level, allowing you to click on pixel groups, assign physical properties (glow, light radius, falloff, shadow depth), and save modular per-game remaster profiles. 🎮 Featured Games in This Demo: • Mega Man X (Buster shot dynamic emission & highway drop shadows) • Cybernator / Assault Suits Valken (Vulcan cannon muzzle flash, steel bridge illumination, industrial hangar lighting) • Super Mario World (Bouncing fireball light casting onto terrain & bushes) ⚙️ Core Architecture & Features: • 8× Integer Scaling: 2048×1792 sub-pixel canvas preserving authentic pixel edges • Remaster Studio: Point-and-click pixel group matching and property tagging (MS Paint-style workflow) • Dynamic 2D Emission: Projectiles and sprites cast real-time light onto adjacent objects and background layers • Z-Layer Demuxing: Separates BG1–BG4 and OBJ layers with configurable screen-space drop shadows • 32-Bit Re-Ramp Grade: Smooths 2-color shading ramps without blurring silhouette contours • 120Hz Decoupled Presentation: Vector-based sub-pixel coordinate interpolation for smooth scrolling • High Dynamic Range (HDR): FP16 output driving emissive highlights past standard SDR luminance 📁 Status & Roadmap: This is currently in active alpha development. I am cleaning up the codebase, finalizing the per-game profile format, and preparing the public GitHub repository and test builds for release in the coming weeks. https://github.com/Artificial-Age/Pix... 💬 Community Question: What game would you like to see profiled next? Super Metroid, Chrono Trigger, or Super Castlevania IV? Let me know in the comments below! ⏱️ Timestamps: 0:00 - What if SNES Had Modern Lighting? (Mega Man X) 0:38 - Snes9x Remaster In-Engine Settings 0:46 - Remaster Studio (Pixel Group Matcher & Glow Tools) 0:56 - Cybernator: Dynamic Muzzle Flash & Combat Lighting 1:39 - Super Mario World: Dynamic Fireball Illumination 2:03 - Alpha Status & GitHub Release Roadmap #SNES #PixelArt #RetroGaming #Emulation #GameDev #MegaManX #SuperMarioWorld #Cybernator #DLSS 5