Game Developer ≠ Programmer (And Why It Matters)
RookieDev
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Game Developer ≠ Programmer (And Why It Matters)
6 276 просмотров · 13 ч назад
RookieDev
1,86 тыс. подписчиков
6 276 просмотров · 13 ч назад
Being a game developer doesn't mean being a programmer. Coding is one tool inside game development — a very powerful one — but the real job is deciding what to build, how it should work, and whether it's actually fun.
In this video I talk about why "what engine?" misses the point, why technically excellent systems can still make a worse game, what Undertale, Celeste, To the Moon and Stardew Valley tell us about code vs. decisions, and why the question is shifting from "can you make a game?" to "can you make a game worth playing?"
So — are you a programmer, a designer, an artist… or a slightly bad version of all three? Tell me in the comments.
⏱ Chapters
0:00 "What engine?"
0:41 The wall called code
1:11 Who actually makes a game
1:40 The tools changed everything
2:12 Two people: programmer vs game developer
3:02 Building systems vs building the game
3:27 Technically excellent, still a worse game
3:50 Can I build this? Should I?
4:15 Proof: Undertale and Celeste
4:55 Coding still matters
5:21 Stardew Valley and good decisions
5:43 Asset flips prove the point
6:33 Players don't care how hard it was
6:55 The flip side
7:31 Taste, scope, design
7:55 "Game developer" is a broad term
8:39 The hardest part of making games
🎮 Games shown
To the Moon — Freebird Games
Undertale — Toby Fox
Celeste — Maddy Makes Games
Stardew Valley — ConcernedApe (Eric Barone)
Gameplay footage is used for commentary and criticism. All rights belong to their respective owners.
#gamedev #indiedev #gamedesign