Consumables -Vs- Every Boss (Dark Souls 1)
OwObsession
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Consumables -Vs- Every Boss (Dark Souls 1)
101 просмотр · 1 месяц назад
OwObsession
272 подписчика
101 просмотр · 1 месяц назад
Using offensive consumables against every boss in Dark Souls 1, testing if its even possible to defeat them, with how limited these resources are!
00:00:00 Intro
00:01:36 01 Taurus Demon
00:03:01 02 Bell Gargoyles
00:05:52 03 Capra Demon
00:08:24 04 Gaping Dragon
00:11:45 05 Chaos Witch Quelaag
00:18:26 06 Iron Golem
00:25:15 07a Ornstein & Smough
00:27:34 07b Super Ornstein
00:29:25 07c Super Smough
00:33:00 08 Dark Sun Gwyndolin
00:36:17 09 Moonlight Butterfly
00:38:30 10 Great Grey Wolf Sif
00:43:03 11 Four Kings
00:50:26 12 Stray Demon
00:54:29 13 Crossbreed Priscilla
00:56:49 14 Seath, the Scaleless
01:00:27 15 Pinwheel
01:03:08 16 Gravelord Nito
01:07:14 17 Ceaseless Discharge
XX:XX:XX 18 Demon Firesage (I forgot...???)
01:08:35 19 Centipede Demon
01:14:46 20 Bed of Chaos
01:16:46 21 Gwyn, Lord of Cinder
01:21:47 00 Asylum Demon
01:22:49 22 Sanctuary Guardian (dlc)
01:30:19 23 Knight Artorias (dlc)
01:42:27 24 Manus, Father of the Abyss (dlc)
01:52:50 25 Black Dragon Kalameet (dlc)
I wanted to show the fights in full, mostly unedited, so that they can be viewed as a guide or walkthrough, where you can use my gameplay as a reference for how to survive (even if I couldn't survive every single boss :"D)
I decided to play this "challenge" as a compilation of all bosses, instead of a normal full game playthrough, as an attempt to "arcade-ify" the experience. Normally I play on ng+ (because my character is high level), but this time we have limited resources, so standard ng is the way to go. I also hate brute-forcing bosses so I avoid spamming healing items, buffs and heavy armor (feels like godmode with extra steps). However, I did allow myself a shield with tiny passive health regen, since these fights go on long enough to become endurance tests. I think that's a balanced format! ;D
I wanted to remove the RPG problem of under-/over-leveling and I enjoy this "vivisected gameplay". I do think that some standard dark souls exploration encounters would be fun to fight using only limited tools, but... the game doesn't really stop you from running past enemies anyway :d
During the video, at the end of every boss fight, I included a fairness review, where I describe how reasonable the fight felt while using only consumables.
About consumables in Dark Souls 1:
There aren't many interesting offensive consumables, but still, I think that fighting bosses with limited resources is one of the most interesting ways of playing Dark Souls. There are some major upsides for this challenge, because these are ranged attacks, which are rather fast to throw, and also cost no stamina! But, because the damage is fixed and the limit is 99, this opens the question, if some late-game bosses are even possible.
I had great fun recording this video and I recommend that you also try this playstyle on your own :]
I hope you liked how I was explaining my gameplay and reasoning during the fight, as I really enjoyed writing these tips ♥